#region	BSD	License
/*
Copyright (c) 2004-2005	Matthew	Holmes (matthew@wildfiregames.com),	Dan	Moorehead (dan05a@gmail.com)

Redistribution and use in source and binary	forms, with	or without modification, are permitted
provided that the following	conditions are met:

* Redistributions of source	code must retain the above copyright notice, this list of conditions 
  and the following	disclaimer.	
* Redistributions in binary	form must reproduce	the	above copyright	notice,	this list of conditions	
  and the following	disclaimer in the documentation	and/or other materials provided	with the 
  distribution.	
* The name of the author may not be	used to	endorse	or promote products	derived	from this software 
  without specific prior written permission. 

THIS SOFTWARE IS PROVIDED BY THE AUTHOR	``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING,	
BUT	NOT	LIMITED	TO,	THE	IMPLIED	WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A	PARTICULAR PURPOSE 
ARE	DISCLAIMED.	IN NO EVENT	SHALL THE AUTHOR BE	LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL	DAMAGES	(INCLUDING,	BUT	NOT	LIMITED	TO,	PROCUREMENT	OF SUBSTITUTE GOODS
OR SERVICES; LOSS OF USE, DATA,	OR PROFITS;	OR BUSINESS	INTERRUPTION) HOWEVER CAUSED AND ON	ANY	THEORY
OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR	TORT (INCLUDING	NEGLIGENCE OR OTHERWISE) ARISING
IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,	EVEN IF	ADVISED	OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#endregion

#region	CVS	Information
/*
 * $Source$
 * $Author: kunnis $
 * $Date: 2009-04-14 21:33:14 -0400 (Tue, 14 Apr 2009) $
 * $Revision: 308 $
 */
#endregion

using System;
using System.Collections.Specialized;
using System.IO;
using System.Reflection;
using System.Runtime.InteropServices;

using Prebuild.Core;
using Prebuild.Core.Utilities;

namespace Prebuild
{
    /// <summary>
    /// 
    /// </summary>
    class Prebuild
    {
        #region	Main

        [STAThread]
        static void Main(string[] args)
        {
            Kernel kernel = null;
            try
            {
                kernel = Kernel.Instance;
                kernel.Initialize(LogTargets.File | LogTargets.Console, args);
                bool exit = false;

                if (kernel.CommandLine.WasPassed("usage"))
                {
                    exit = true;
                    OutputUsage();
                }
                if (kernel.CommandLine.WasPassed("showtargets"))
                {
                    exit = true;
                    OutputTargets(kernel);
                }

                if (!exit)
                {
                    kernel.Process();
                }
            }
#if !DEBUG
            catch (Exception ex)
            {
                Console.WriteLine("Unhandled error:	{0}", ex.Message);
                Console.WriteLine("{0}", ex.StackTrace);
            }
#endif
            finally
            {
                if (kernel != null && kernel.PauseAfterFinish)
                {
                    Console.WriteLine("\nPress enter to continue...");
                    Console.ReadLine();
                }
            }
        }

        #endregion

        #region	Private	Methods

        private static void OutputUsage()
        {
            Console.WriteLine("Usage: prebuild /target <target> [options]");
            Console.WriteLine("Available command-line switches:");
            Console.WriteLine();
            Console.WriteLine("/target          Target for Prebuild");
            Console.WriteLine("/clean           Clean the build files for the given target");
            Console.WriteLine("/file            XML file to process");
            Console.WriteLine("/log             Log file to write to");
            Console.WriteLine("/ppo             Pre-process the file, but perform no other processing");
            Console.WriteLine("/pause           Pauses the application after execution to view the output");
            Console.WriteLine("/yes             Default to yes to any questions asked");
            Console.WriteLine();
            Console.WriteLine("See 'prebuild /showtargets for a list of available targets");
            Console.WriteLine("See readme.txt or check out http://dnpb.sourceforge.net for more information");
            Console.WriteLine();
        }

        private static void OutputTargets(Kernel kern)
        {
            Console.WriteLine("Targets available in Prebuild:");
            Console.WriteLine("");
            if (kern.Targets.Keys.Count > 0)
            {
                string[] targs = new string[kern.Targets.Keys.Count];
                kern.Targets.Keys.CopyTo(targs, 0);
                Array.Sort(targs);
                foreach (string target in targs)
                {
                    Console.WriteLine(target);
                }
            }
            Console.WriteLine("");
        }

        #endregion
    }
}
