; * This is an example region config file.
; * 
; * If OpenSimulator is started up without any regions, it will ask you configuration questions to generate a Regions.ini file for you.
; * So there is no need to change this file directly, it is only for reference.
; * However, if you prefer you can also copy this file to Regions.ini and appropriately change the parameters below.
; * Only files ending with .ini and .xml in this directly will be loaded by OpenSimulator.
; *
; * You can multiple regions into one file or make one file per region
; * The section name is the region name
; *

[Default Region]

; *
; * You MUST change this! It will NOT be done for you!
; *

RegionUUID = 11111111-2222-3333-4444-555555555555

Location = 1000,1000
InternalAddress = 0.0.0.0
InternalPort = 9000
AllowAlternatePorts = False
ExternalHostName = SYSTEMIP

;; Estate ID or Name to connect region to, leave blank for console prompt, remember estate id can not be less than 100
;; this value is only used when creating a region and after that will be ignored. 0 Will use the next auto id provided by the database
;TargetEstate = 0

; *
; * Variable-sized regions allows the creation of large, borderless spaces.
; * The default is 256 meters. For larger spaces, set these to multiples of 256.
; * For the time being, X and Y need to be the same.
; *
; SizeX = 512
; SizeY = 512

; * Default region landing point used when no teleport coords are specified
; DefaultLanding = <128,128,30>

; *
; * Prim data
; * This allows limiting the sizes of prims and the region prim count
; *

; NonPhysicalPrimMax = 256
; PhysicalPrimMax = 64
; ClampPrimSize = False
; MaxPrims = 15000
; MaxAgents = 100

; * Max prims per user (per parcel).
; * Negative values will disable the check.
; MaxPrimsPerUser = -1

; *
; * Multi-Tenancy. Only set if needed
; *

; ScopeID = "00000000-0000-0000-0000-000000000000"

; *
; * Product name (used in search from viewer 1.23
; *

; RegionType = "Mainland"

; * Region Specific Static Maptiles:
; * Important: To use any kind of texture *assets* as a static maptile, the following
; * things must be set in the [Map] section of OpenSim.ini :
; *
; *  MapImageModule = "MapImageModule"
; *  GenerateMaptiles = false
; *
; * Now, there is a setting in [Map] in OpenSim.ini called
; *
; *  MaptileStaticUUID = 00000000-0000-0000-0000-000000000000
; *
; * where, given the criteria above, lets you specify the UUID of a texture asset to use
; * as a maptile *Simulator Wide*. Here, you can override that on a per region basis for
; * Simulators that run multiple regions:

; MaptileStaticUUID = 00000000-0000-0000-0000-000000000000


; * Region Specific Static Maptiles from file:
; * It is also possible to create maptiles using external image files of the right size
; * and supported formats (bmp,png,jpg in RGB 24bpp format)
; *
; * Important: To use any kind of texture *files* as a static maptile, the following
; * things must be set in the [Map] section of OpenSim.ini :
; *
; *  MapImageModule = "MapImageModule"
; *  GenerateMaptiles = true
; *
; * The image must be the same size in pixels as the region or varregion is in meters.
; * i.e. 256x256 pixels for single region of 256x256m, or 1280x1280 pixels for a varregion
; * of size 1280x1280m. The image can be loaded from anywhere by setting the path 
; *                                ie: MaptileStaticFile = "maptiles/SomeFile.png"
; *
; * If this setting is used, then the base map is generated from this file instead of being
; * built using MapImageModule's terrain and prim renderer. Parcel 'for sale' overlays are
; * still drawn on top of the static map by the World Map module.

; MaptileStaticFile = "SomeFile.png"
