Update svn properties. Formatting cleanup.
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+8
-8
@@ -59,9 +59,9 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugin
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public LLUUID RegisterRequest(uint localID, LLUUID itemID,
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string identifier)
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{
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lock(DataserverRequests)
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lock (DataserverRequests)
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{
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if(DataserverRequests.ContainsKey(identifier))
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if (DataserverRequests.ContainsKey(identifier))
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return LLUUID.Zero;
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DataserverRequest ds = new DataserverRequest();
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@@ -84,9 +84,9 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugin
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{
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DataserverRequest ds;
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lock(DataserverRequests)
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lock (DataserverRequests)
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{
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if(!DataserverRequests.ContainsKey(identifier))
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if (!DataserverRequests.ContainsKey(identifier))
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return;
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ds=DataserverRequests[identifier];
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@@ -101,11 +101,11 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugin
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public void RemoveEvents(uint localID, LLUUID itemID)
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{
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lock(DataserverRequests)
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lock (DataserverRequests)
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{
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foreach (DataserverRequest ds in new List<DataserverRequest>(DataserverRequests.Values))
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{
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if(ds.itemID == itemID)
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if (ds.itemID == itemID)
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DataserverRequests.Remove(ds.handle);
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}
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}
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@@ -113,11 +113,11 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugin
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public void ExpireRequests()
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{
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lock(DataserverRequests)
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lock (DataserverRequests)
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{
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foreach (DataserverRequest ds in new List<DataserverRequest>(DataserverRequests.Values))
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{
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if(ds.startTime > DateTime.Now.AddSeconds(30))
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if (ds.startTime > DateTime.Now.AddSeconds(30))
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DataserverRequests.Remove(ds.handle);
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}
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}
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+4
-4
@@ -57,7 +57,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugin
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bool handled = false;
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// Request must be taken out of the queue in case there is no handler, otherwise we loop infinitely
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xmlrpc.RemoveCompletedRequest(rInfo.GetMessageID());
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xmlrpc.RemoveCompletedRequest(rInfo.GetMessageID());
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// And since the xmlrpc request queue is actually shared among all regions on the simulator, we need
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// to look in each one for the appropriate handler
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@@ -96,9 +96,9 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugin
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// Request must be taken out of the queue in case there is no handler, otherwise we loop infinitely
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xmlrpc.RemoveCompletedSRDRequest(srdInfo.GetReqID());
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// And this is another shared queue... so we check each of the script engines for a handler
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foreach (ScriptEngine sman in ScriptEngine.ScriptEngines)
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foreach (ScriptEngine sman in ScriptEngine.ScriptEngines)
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{
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if (sman.m_ScriptManager.GetScript(srdInfo.m_localID,srdInfo.m_itemID) != null) {
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@@ -116,7 +116,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase.AsyncCommandPlugin
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handled = true;
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}
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}
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if (! handled)
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{
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Console.WriteLine("Unhandled xml_srdrequest: " + srdInfo.GetReqID());
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