This cleans up a merge mess from the earlier checkin and implements llOwnerSay()
via the newly created Scene.SimBroadcast() call.
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@@ -333,7 +333,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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m_ScriptEngine.World.SimChat(Helpers.StringToField(text),
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ChatTypeEnum.DebugChannel, 2147483647,
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m_host.AbsolutePosition,
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m_host.Name, m_host.UUID);
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m_host.Name, m_host.UUID, false);
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}
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catch (Exception)
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{
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