* Rolled back a few changes.
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@@ -40,12 +40,12 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture
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{
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public class DynamicTextureModule : IRegionModule, IDynamicTextureManager
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{
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private readonly Dictionary<LLUUID, Scene> RegisteredScenes = new Dictionary<LLUUID, Scene>();
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private Dictionary<LLUUID, Scene> RegisteredScenes = new Dictionary<LLUUID, Scene>();
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private readonly Dictionary<string, IDynamicTextureRender> RenderPlugins =
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private Dictionary<string, IDynamicTextureRender> RenderPlugins =
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new Dictionary<string, IDynamicTextureRender>();
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private readonly Dictionary<LLUUID, DynamicTextureUpdater> Updaters = new Dictionary<LLUUID, DynamicTextureUpdater>();
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private Dictionary<LLUUID, DynamicTextureUpdater> Updaters = new Dictionary<LLUUID, DynamicTextureUpdater>();
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#region IDynamicTextureManager Members
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@@ -176,14 +176,14 @@ namespace OpenSim.Region.Environment.Modules.Scripting.DynamicTexture
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public class DynamicTextureUpdater
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{
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public bool BlendWithOldTexture;
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public bool BlendWithOldTexture = false;
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public string BodyData;
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public string ContentType;
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public byte FrontAlpha = 255;
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public LLUUID LastAssetID;
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public string Params;
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public LLUUID PrimID;
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public bool SetNewFrontAlpha;
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public bool SetNewFrontAlpha = false;
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public LLUUID SimUUID;
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public LLUUID UpdaterID;
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public int UpdateTimer;
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