Scripts are working again. Scripts are now loaded into limited AppDomains (no security yet).

*phew* that only took me 12 hours of coding...
This commit is contained in:
Tedd Hansen
2007-08-18 22:09:07 +00:00
parent 6faa8d8d68
commit 240712ca9f
4 changed files with 99 additions and 54 deletions
@@ -226,96 +226,102 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
{
//LSL_BaseClass mbrt = (LSL_BaseClass)FreeAppDomain.CreateInstanceAndUnwrap(FileName, "SecondLife.Script");
Console.WriteLine("Base directory: " + AppDomain.CurrentDomain.BaseDirectory);
//Console.WriteLine("Base directory: " + AppDomain.CurrentDomain.BaseDirectory);
//LSL_BaseClass mbrt = (LSL_BaseClass)FreeAppDomain.CreateInstanceFromAndUnwrap(FileName, "SecondLife.Script");
LSL_BuiltIn_Commands_Interface mbrt = (LSL_BuiltIn_Commands_Interface)FreeAppDomain.CreateInstanceFromAndUnwrap(FileName, "SecondLife.Script");
LSL_BaseClass mbrt = (LSL_BaseClass)FreeAppDomain.CreateInstanceFromAndUnwrap(FileName, "SecondLife.Script");
//LSL_BuiltIn_Commands_Interface mbrt = (LSL_BuiltIn_Commands_Interface)FreeAppDomain.CreateInstanceFromAndUnwrap(FileName, "SecondLife.Script");
Type mytype = mbrt.GetType();
Console.WriteLine("is proxy={0}", RemotingServices.IsTransparentProxy(mbrt));
//mbrt.Start();
return (LSL_BaseClass)mbrt;
return mbrt;
//return (LSL_BaseClass)mbrt;
//myScriptEngine.m_logger.Verbose("ScriptEngine", "ScriptManager Loading Assembly " + FileName);
// Load .Net Assembly (.dll)
// Initialize and return it
// //myScriptEngine.m_logger.Verbose("ScriptEngine", "ScriptManager Loading Assembly " + FileName);
// // Load .Net Assembly (.dll)
// // Initialize and return it
// TODO: Add error handling
// Script might not follow our rules since users can upload -anything-
// // TODO: Add error handling
// // Script might not follow our rules since users can upload -anything-
Assembly a;
//try
//{
// Assembly a;
// //try
// //{
// Load to default appdomain (temporary)
a = Assembly.LoadFrom(FileName);
// Load to specified appdomain
// TODO: Insert security
//a = FreeAppDomain.Load(FileName);
//}
//catch (Exception e)
//{
//}
// // Load to default appdomain (temporary)
// a = Assembly.LoadFrom(FileName);
// // Load to specified appdomain
// // TODO: Insert security
// //a = FreeAppDomain.Load(FileName);
// //}
// //catch (Exception e)
// //{
// //}
//foreach (Type _t in a.GetTypes())
//{
// Console.WriteLine("Type: " + _t.ToString());
//}
// //foreach (Type _t in a.GetTypes())
// //{
// // Console.WriteLine("Type: " + _t.ToString());
// //}
Type t;
//try
//{
t = a.GetType("SecondLife.Script", true);
//}
//catch (Exception e)
//{
//}
// Type t;
// //try
// //{
// t = a.GetType("SecondLife.Script", true);
// //}
// //catch (Exception e)
// //{
// //}
// Create constructor arguments
object[] args = new object[]
{
// this,
// host
};
// // Create constructor arguments
// object[] args = new object[]
// {
//// this,
//// host
// };
return (OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass)Activator.CreateInstance(t, args );
// return (OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass)Activator.CreateInstance(t, args );
}
internal void ExecuteFunction(IScriptHost ObjectID, string ScriptID, string FunctionName, object[] args)
{
// Execute a function in the script
m_scriptEngine.Log.Verbose("ScriptEngine", "Executing Function ObjectID: " + ObjectID + ", ScriptID: " + ScriptID + ", FunctionName: " + FunctionName);
OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass Script = m_scriptEngine.myScriptManager.GetScript(ObjectID, ScriptID);
Type type = Script.GetType();
Script.ExecuteEvent(FunctionName, args);
//Type type = Script.GetType();
m_scriptEngine.Log.Verbose("ScriptEngine", "Invoke: \"" + Script.State() + "_event_" + FunctionName + "\"");
////foreach (MemberInfo mi in type.GetMembers())
////{
//// Common.SendToDebug("Member found: " + mi.ToString());
////}
try
{
type.InvokeMember(Script.State() + "_event_" + FunctionName, BindingFlags.InvokeMethod, null, Script, args);
}
catch (Exception e)
{
m_scriptEngine.Log.Error("ScriptEngine", "Exception attempting to executing script function: " + e.ToString());
}
//m_scriptEngine.Log.Verbose("ScriptEngine", "Invoke: \"" + Script.State() + "_event_" + FunctionName + "\"");
//foreach (MemberInfo mi in type.GetMembers())
//try
//{
// Common.SendToDebug("Member found: " + mi.ToString());
// type.InvokeMember(Script.State() + "_event_" + FunctionName, BindingFlags.InvokeMethod, null, Script, args);
//}
//catch (Exception e)
//{
// m_scriptEngine.Log.Error("ScriptEngine", "Exception attempting to executing script function: " + e.ToString());
//}
}