Fix CHANGED_TEXTURE and CHANGED_COLOR.
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@@ -355,7 +355,7 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
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// I'm pretty sure noone whats to set fullbright true if it wasn't true before.
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// tmptex.DefaultTexture.Fullbright = true;
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part.UpdateTexture(tmptex);
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part.UpdateTextureEntry(tmptex.GetBytes());
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}
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if (oldID != UUID.Zero && ((Disp & DISP_EXPIRE) != 0))
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@@ -437,4 +437,4 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
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#endregion
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}
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}
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}
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