Bugfixes - wasn't counting threads right++
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@@ -27,6 +27,7 @@
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Text;
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using System.Threading;
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@@ -72,7 +73,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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public void ReadConfig()
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{
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foreach (ScriptEngine m_ScriptEngine in ScriptEngine.ScriptEngines)
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foreach (ScriptEngine m_ScriptEngine in new ArrayList(ScriptEngine.ScriptEngines))
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{
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ScriptEngineName = m_ScriptEngine.ScriptEngineName;
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nothingToDoSleepms = m_ScriptEngine.ScriptConfigSource.GetInt("SleepTimeIfNoScriptExecutionMs", 50);
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@@ -186,7 +187,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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public void DoProcessQueue()
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{
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foreach (ScriptEngine m_ScriptEngine in ScriptEngine.ScriptEngines)
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foreach (ScriptEngine m_ScriptEngine in new ArrayList(ScriptEngine.ScriptEngines))
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{
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lastScriptEngine = m_ScriptEngine;
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// Every now and then check if we should shut down
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