Post-rebase fixes
This commit is contained in:
@@ -181,11 +181,9 @@ namespace OpenSim.Framework.Console
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{
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// mono seems to fail unless we do check both left and top ranges, even current
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int left = System.Console.CursorLeft;
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if (left < 0)
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{
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System.Console.CursorLeft = 0;
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}
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else if(left > 0)
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if (left <= 0)
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left = 0;
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else
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{
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int bufferWidth = System.Console.BufferWidth;
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// On Mono 2.4.2.3 (and possibly above), the buffer value is sometimes erroneously zero (Mantis 4657)
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@@ -194,17 +192,16 @@ namespace OpenSim.Framework.Console
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}
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if (top <= 0)
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top = 0;
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else
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{
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System.Console.CursorTop = 0;
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return 0;
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int bufferHeight = System.Console.BufferHeight;
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// On Mono 2.4.2.3 (and possibly above), the buffer value is sometimes erroneously zero (Mantis 4657)
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if (bufferHeight > 0 && top >= bufferHeight)
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top = bufferHeight - 1;
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}
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int bufferHeight = System.Console.BufferHeight;
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// On Mono 2.4.2.3 (and possibly above), the buffer value is sometimes erroneously zero (Mantis 4657)
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if (bufferHeight > 0 && top >= bufferHeight)
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top = bufferHeight - 1;
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System.Console.CursorTop = top;
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System.Console.SetCursorPosition(left, top);
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return top;
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}
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@@ -222,9 +219,9 @@ namespace OpenSim.Framework.Console
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private int SetCursorLeft(int left)
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{
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int top = System.Console.CursorTop;
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if (top < 0)
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System.Console.CursorTop = 0;
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else if( top > 0)
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if (top <= 0)
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top = 0;
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else
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{
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int bufferHeight = System.Console.BufferHeight;
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if (bufferHeight > 0 && top >= bufferHeight)
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@@ -232,16 +229,16 @@ namespace OpenSim.Framework.Console
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}
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if (left <= 0)
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left = 0;
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else
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{
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System.Console.CursorLeft = 0;
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return 0;
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int bufferWidth = System.Console.BufferWidth;
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// On Mono 2.4.2.3 (and possibly above), the buffer value is sometimes erroneously zero (Mantis 4657)
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if (bufferWidth > 0 && left >= bufferWidth)
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left = bufferWidth - 1;
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}
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int bufferWidth = System.Console.BufferWidth;
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// On Mono 2.4.2.3 (and possibly above), the buffer value is sometimes erroneously zero (Mantis 4657)
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if (bufferWidth > 0 && left >= bufferWidth)
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left = bufferWidth - 1;
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System.Console.CursorLeft = left;
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System.Console.SetCursorPosition(left, top);
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return left;
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}
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@@ -267,7 +264,7 @@ namespace OpenSim.Framework.Console
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System.Console.SetCursorPosition(left, top);
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}
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private int SetCursorTopZeroLeft(int top)
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private int SetCursorZeroLeft(int top)
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{
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if (top <= 0)
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{
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@@ -279,26 +276,9 @@ namespace OpenSim.Framework.Console
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if (bufferHeight > 0 && top >= bufferHeight)
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{
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top = bufferHeight - 1;
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System.Console.SetCursorPosition(0, top);
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}
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else
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System.Console.CursorLeft = 0;
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return top;
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}
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private int SetCursorZeroLeft(int top)
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{
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System.Console.CursorLeft = 0;
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if (top <= 0)
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{
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System.Console.CursorTop = 0;
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return 0;
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}
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int bufferHeight = System.Console.BufferHeight;
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if (bufferHeight > 0 && top >= bufferHeight)
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top = bufferHeight - 1;
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System.Console.CursorTop = top;
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System.Console.SetCursorPosition(0, top);
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return top;
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}
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@@ -319,11 +299,11 @@ namespace OpenSim.Framework.Console
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{
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m_cursorYPosition--;
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new_y--;
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SetCursorTopZeroLeft(System.Console.BufferHeight - 1);
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SetCursorZeroLeft(System.Console.BufferHeight - 1);
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System.Console.WriteLine(" ");
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}
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m_cursorYPosition = SetCursorTopZeroLeft(m_cursorYPosition);
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m_cursorYPosition = SetCursorZeroLeft(m_cursorYPosition);
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if (m_echo)
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System.Console.Write("{0}{1}", prompt, m_commandLine);
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@@ -341,16 +321,13 @@ namespace OpenSim.Framework.Console
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{
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if (m_cursorYPosition != -1)
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{
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m_cursorYPosition = SetCursorTopZeroLeft(m_cursorYPosition);
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m_cursorYPosition = SetCursorZeroLeft(m_cursorYPosition);
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int count = m_commandLine.Length + prompt.Length;
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if(count > 0)
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System.Console.Write(new string(' ', count));
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while (count-- > 0)
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System.Console.Write(" ");
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m_cursorYPosition = SetCursorTopZeroLeft(m_cursorYPosition);
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m_cursorYPosition = SetCursorZeroLeft(m_cursorYPosition);
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}
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}
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catch (Exception)
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@@ -462,13 +439,15 @@ namespace OpenSim.Framework.Console
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return;
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}
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m_cursorYPosition = SetCursorTopZeroLeft(m_cursorYPosition);
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m_cursorYPosition = SetCursorZeroLeft(m_cursorYPosition);
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int count = m_commandLine.Length + prompt.Length - text.Length;
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WriteLocalText(text, level);
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for (int i = 0; i < count; ++i)
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System.Console.Write(" ");
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System.Console.WriteLine();
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if(count > 0)
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System.Console.WriteLine(new string(' ', count));
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else
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System.Console.WriteLine();
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m_cursorYPosition = System.Console.CursorTop;
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Show();
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}
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@@ -505,9 +484,10 @@ namespace OpenSim.Framework.Console
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lock (m_commandLine)
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{
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SetCursorLeft(0); // Needed for mono
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System.Console.Write(" "); // Needed for mono
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m_cursorYPosition = System.Console.CursorTop;
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// mono is silly
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if (m_cursorYPosition >= System.Console.BufferHeight)
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m_cursorYPosition = System.Console.BufferHeight - 1;
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m_commandLine.Clear();
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}
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@@ -552,7 +532,7 @@ namespace OpenSim.Framework.Console
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m_commandLine.Remove(m_cursorXPosition-1, 1);
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m_cursorXPosition--;
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m_cursorYPosition = SetCursorTopZeroLeft(m_cursorYPosition);
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m_cursorYPosition = SetCursorZeroLeft(m_cursorYPosition);
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if (m_echo)
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System.Console.Write("{0}{1} ", prompt, m_commandLine);
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@@ -70,6 +70,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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if(client is not null)
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{
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m_log.DebugFormat("[HG STATUS NOTIFIER]: Notifying {0} friends in {1}", friendsOnline.Count, kvp.Key);
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m_FriendsModule.CacheFriendsOnline(userID, friendsOnline, online);
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if(online)
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client?.SendAgentOnline(friendsOnline.ToArray());
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else
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@@ -97,7 +98,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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HGFriendsServicesConnector fConn = new(friendsServerURI);
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List<UUID> friendsOnline = fConn.StatusNotification(new List<string> { friendID.ToString() }, userID, online);
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if (friendsOnline.Count > 0)
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{
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IClientAPI client = m_FriendsModule.LocateClientObject(userID);
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@@ -758,32 +758,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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}
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}
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if (!newPosition.IsZero())
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defso.RootPart.GroupPosition = newPosition;
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if (!Scene.AddSceneObject(defso))
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{
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m_log.DebugFormat(
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"[HG ENTITY TRANSFER MODULE]: Problem adding scene object {0} {1} into {2} ",
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defso.Name, defso.UUID, Scene.Name);
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return;
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}
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if (defso.IsAttachment)
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{
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ScenePresence sp = Scene.GetScenePresence(defso.OwnerID);
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if (sp != null && !sp.IsChildAgent)
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{
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m_log.DebugFormat(
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"[HG ENTITY TRANSFER MODULE]: Resuming scripts in attachment {0} for HG root agent {1}",
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defso.Name, defso.OwnerID);
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defso.RootPart.ParentGroup.CreateScriptInstances(
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0, false, Scene.DefaultScriptEngine, GetStateSource(defso));
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defso.aggregateScriptEvents();
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defso.ResumeScripts();
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}
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}
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base.HandleIncomingSceneObject(defso, newPosition);
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defso = null;
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aCircuit = null;
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@@ -858,12 +858,12 @@ namespace OpenSim.Region.CoreModules.World.Land
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private bool IsRestrictedFromLand_inner(UUID avatar)
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{
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if ((LandData.Flags & (uint)ParcelFlags.UseAccessList) == 0)
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if ((LandData.Flags & (uint) ParcelFlags.UseAccessList) == 0)
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{
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bool adults = m_estateSettings.DoDenyMinors ||
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(m_estateSettings.DenyMinors || ((LandData.Flags & (uint)ParcelFlags.DenyAgeUnverified) != 0));
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(m_estateSettings.DenyMinors || ((LandData.Flags & (uint)ParcelFlags.DenyAgeUnverified) != 0));
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bool anonymous = m_estateSettings.DoDenyAnonymous ||
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(m_estateSettings.DenyAnonymous || ((LandData.Flags & (uint)ParcelFlags.DenyAnonymous) != 0));
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(m_estateSettings.DenyAnonymous || ((LandData.Flags & (uint)ParcelFlags.DenyAnonymous) != 0));
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if(adults || anonymous)
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{
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int userflags;
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@@ -3100,7 +3100,21 @@ namespace OpenSim.Region.Framework.Scenes
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/// <returns>null if no child part with that linknum or child part</returns>
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public SceneObjectPart GetLinkNumPart(int linknum)
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{
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SceneObjectPart[] parts = m_parts.GetArray();
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if (linknum < 2)
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{
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// unlike SL 0 or 1 will mean root
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// one reason is that we do not consider siting avatars on root linknumber
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return linknum < 0 ? null : RootPart;
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}
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Span<SceneObjectPart> parts = m_parts.GetArray().AsSpan();
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if (linknum <= parts.Length)
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{
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SceneObjectPart sop = parts[linknum - 1];
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if (sop.LinkNum == linknum)
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return sop;
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}
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for (int i = 0; i < parts.Length; i++)
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{
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if (parts[i].LinkNum == linknum)
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@@ -3089,8 +3089,8 @@ namespace OpenSim.Region.Framework.Scenes
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if(IsNPC)
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{
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if (!Flying)
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shouldfly = noFly ? false : (pos.Z > AbsolutePosition.Z + (Appearance.AvatarHeight*2));
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LandAtTarget = landAtTarget & shouldfly;
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shouldfly = !noFly && (pos.Z > AbsolutePosition.Z + (Appearance.AvatarHeight*2));
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LandAtTarget = landAtTarget && shouldfly;
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}
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else
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{
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