Heart surgery on asset service code bits. Affects OpenSim.ini configuration -- please see the example. Affects region servers only.
This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing. Known problems: * HG asset transfers are borked for now * missing texture is missing * 3 unit tests commented out for now
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@@ -86,10 +86,10 @@ namespace OpenSim.Region.ClientStack
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/// <returns></returns>
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public IClientNetworkServer CreateServer(
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IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port,
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IAssetCache assetCache, AgentCircuitManager authenticateClass)
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AgentCircuitManager authenticateClass)
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{
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return CreateServer(
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_listenIP, ref port, proxyPortOffset, allow_alternate_port, null, assetCache, authenticateClass);
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_listenIP, ref port, proxyPortOffset, allow_alternate_port, null, authenticateClass);
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}
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/// <summary>
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@@ -107,7 +107,7 @@ namespace OpenSim.Region.ClientStack
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/// <returns></returns>
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public IClientNetworkServer CreateServer(
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IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port, IConfigSource configSource,
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IAssetCache assetCache, AgentCircuitManager authenticateClass)
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AgentCircuitManager authenticateClass)
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{
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if (plugin != null)
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{
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@@ -116,7 +116,7 @@ namespace OpenSim.Region.ClientStack
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server.Initialise(
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_listenIP, ref port, proxyPortOffset, allow_alternate_port,
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configSource, assetCache, authenticateClass);
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configSource, authenticateClass);
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return server;
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}
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