Heart surgery on asset service code bits. Affects OpenSim.ini configuration -- please see the example. Affects region servers only.

This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing.
Known problems: 
* HG asset transfers are borked for now
* missing texture is missing
* 3 unit tests commented out for now
This commit is contained in:
diva
2009-05-15 05:00:25 +00:00
parent 14c1e991c6
commit 5e4fc6e91e
56 changed files with 716 additions and 511 deletions
@@ -86,10 +86,10 @@ namespace OpenSim.Region.ClientStack
/// <returns></returns>
public IClientNetworkServer CreateServer(
IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port,
IAssetCache assetCache, AgentCircuitManager authenticateClass)
AgentCircuitManager authenticateClass)
{
return CreateServer(
_listenIP, ref port, proxyPortOffset, allow_alternate_port, null, assetCache, authenticateClass);
_listenIP, ref port, proxyPortOffset, allow_alternate_port, null, authenticateClass);
}
/// <summary>
@@ -107,7 +107,7 @@ namespace OpenSim.Region.ClientStack
/// <returns></returns>
public IClientNetworkServer CreateServer(
IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port, IConfigSource configSource,
IAssetCache assetCache, AgentCircuitManager authenticateClass)
AgentCircuitManager authenticateClass)
{
if (plugin != null)
{
@@ -116,7 +116,7 @@ namespace OpenSim.Region.ClientStack
server.Initialise(
_listenIP, ref port, proxyPortOffset, allow_alternate_port,
configSource, assetCache, authenticateClass);
configSource, authenticateClass);
return server;
}