EXPERIMENTAL: Early commit of new Script Engine Component System
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Text;
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using log4net;
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using Nini.Config;
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using OpenSim.ApplicationPlugins.ScriptEngine.Components;
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.ApplicationPlugins.ScriptEngine
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{
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public abstract class RegionScriptEngineBase
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{
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/// <summary>
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/// Called on region initialize
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/// </summary>
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public abstract void Initialize();
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public abstract string Name { get; }
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/// <summary>
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/// Called before components receive Close()
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/// </summary>
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public abstract void PreClose();
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// Hold list of all the different components we have working for us
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public List<ComponentBase> Components = new List<ComponentBase>();
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public Scene m_Scene;
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public IConfigSource m_ConfigSource;
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public readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public void Initialize(Scene scene, IConfigSource source)
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{
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// Region started
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m_Scene = scene;
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m_ConfigSource = source;
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Initialize();
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}
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/// <summary>
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/// Creates instances of script engine components inside "components" List
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/// </summary>
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/// <param name="ComponentList">Array of comonent names to initialize</param>
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public void InitializeComponents(string[] ComponentList)
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{
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// Take list of providers to initialize and make instances of them
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foreach (string c in ComponentList)
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{
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m_log.Info("[" + Name + "]: Loading: " + c);
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try
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{
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if (ComponentRegistry.providers.ContainsKey(c))
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Components.Add(Activator.CreateInstance(ComponentRegistry.providers[c]) as ComponentBase);
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else
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m_log.Error("[" + Name + "]: Component \"" + c + "\" not found, can not load");
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} catch (Exception ex)
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{
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m_log.Error("[" + Name + "]: Exception loading \"" + c + "\": " + ex.ToString());
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}
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}
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// Run Initialize on all our providers, hand over a reference of ourself.
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foreach (ComponentBase p in Components)
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{
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try
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{
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p.Initialize(this);
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}
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catch (Exception ex)
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{
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m_log.Error("[" + Name + "]: Error initializing \"" + p.GetType().FullName + "\": " + ex.ToString());
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Components.Remove(p);
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}
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}
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// All modules has been initialized, call Start() on them.
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foreach (ComponentBase p in Components)
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{
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try
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{
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p.Start();
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}
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catch (Exception ex)
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{
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m_log.Error("[" + Name + "]: Error starting \"" + p.GetType().FullName + "\": " + ex.ToString());
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Components.Remove(p);
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}
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}
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}
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#region Functions to return lists based on type
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// Predicate for searching List for a certain type
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private static bool FindType<T>(ComponentBase pb)
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{
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if (pb.GetType() is T)
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return true;
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return false;
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}
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public List<ComponentBase> GetCommandComponentList()
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{
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return Components.FindAll(FindType<CommandBase>);
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}
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public List<ComponentBase> GetCompilerComponentList()
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{
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return Components.FindAll(FindType<CompilerBase>);
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}
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public List<ComponentBase> GetEventComponentList()
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{
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return Components.FindAll(FindType<EventBase>);
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}
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public List<ComponentBase> GetScheduleComponentList()
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{
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return Components.FindAll(FindType<SchedulerBase>);
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}
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#endregion
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public void Close()
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{
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// We need to shut down
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// First call abstracted PreClose()
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PreClose();
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// Then Call Close() on all components
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foreach (ComponentBase p in Components)
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{
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try
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{
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p.Close();
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}
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catch (Exception ex)
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{
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// TODO: Print error to console
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}
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}
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}
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}
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}
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