On teleport to a region that already has a child agent established (e.g. a neighbour) don't resend all the initial avatar and object data again.
This is unnecessary since it has been received (and data continues to be received) in the existing child connection.
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@@ -1741,7 +1741,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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bool tp = (aCircuit.teleportFlags > 0);
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// Let's delay this for TP agents, otherwise the viewer doesn't know where to get resources from
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if (!tp)
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client.SceneAgent.SendInitialDataToMe();
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client.SceneAgent.SendInitialDataToClient();
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}
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}
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else
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