Added copyright statements.
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@@ -1,4 +1,32 @@
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using System;
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Threading;
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@@ -42,7 +70,6 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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Stop();
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}
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public void ReadConfig()
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{
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ScriptEngineName = eventQueueManager.m_ScriptEngine.ScriptEngineName;
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@@ -77,16 +104,13 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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if (EventQueueThread != null)
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if (EventQueueThread.IsAlive)
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EventQueueThread.Priority = MyThreadPriority;
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}
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/// <summary>
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/// Start thread
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/// </summary>
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private void Start()
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{
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EventQueueThread = new Thread(EventQueueThreadLoop);
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EventQueueThread.IsBackground = true;
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@@ -118,7 +142,6 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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}
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}
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/// <summary>
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/// Queue processing thread loop
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/// </summary>
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@@ -157,7 +180,6 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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}
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}
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//try
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// {
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EventQueueManager.QueueItemStruct QIS = BlankQIS;
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