From this commit and a few hours into the future ScriptEngine will be unstable:
* Speeding up ScriptEngine shutdown * Sharing threads so that minimum total thread count for any amount of regions will be 2. (1 maintenance, 1 script execution) You can choose more script exec threads if you want of course. In this commit: Sharing maintenance thread between all regions.
This commit is contained in:
@@ -38,12 +38,12 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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/// </summary>
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public class MaintenanceThread : iScriptEngineFunctionModule
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{
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public ScriptEngine m_ScriptEngine;
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//public ScriptEngine m_ScriptEngine;
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private int MaintenanceLoopms;
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public MaintenanceThread(ScriptEngine _ScriptEngine)
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public MaintenanceThread()
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{
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m_ScriptEngine = _ScriptEngine;
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//m_ScriptEngine = _ScriptEngine;
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ReadConfig();
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@@ -95,9 +95,9 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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try
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{
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if (MaintenanceThreadThread != null && MaintenanceThreadThread.IsAlive)
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{
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MaintenanceThreadThread.Abort();
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}
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{
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MaintenanceThreadThread.Abort();
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}
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}
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catch (Exception ex)
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{
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@@ -105,14 +105,15 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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}
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}
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private ScriptEngine lastScriptEngine; // Keep track of what ScriptEngine instance we are at so we can give exception
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/// <summary>
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/// A thread should run in this loop and check all running scripts
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/// </summary>
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public void MaintenanceLoop()
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{
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if (m_ScriptEngine.m_EventQueueManager.maxFunctionExecutionTimens < MaintenanceLoopms)
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m_ScriptEngine.Log.Warn("[" + m_ScriptEngine.ScriptEngineName + "]: " +
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"Configuration error: MaxEventExecutionTimeMs is less than MaintenanceLoopms. The Maintenance Loop will only check scripts once per run.");
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//if (m_ScriptEngine.m_EventQueueManager.maxFunctionExecutionTimens < MaintenanceLoopms)
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// m_ScriptEngine.Log.Warn("[" + m_ScriptEngine.ScriptEngineName + "]: " +
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// "Configuration error: MaxEventExecutionTimeMs is less than MaintenanceLoopms. The Maintenance Loop will only check scripts once per run.");
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long Last_maxFunctionExecutionTimens = 0; // DateTime.Now.Ticks;
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long Last_ReReadConfigFilens = DateTime.Now.Ticks;
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@@ -126,35 +127,41 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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if (PleaseShutdown)
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return;
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if (m_ScriptEngine != null)
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foreach (ScriptEngine m_ScriptEngine in ScriptEngine.ScriptEngines)
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{
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// Re-reading config every x seconds
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if (m_ScriptEngine.RefreshConfigFilens > 0)
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lastScriptEngine = m_ScriptEngine;
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if (m_ScriptEngine != null)
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{
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// Check if its time to re-read config
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if (DateTime.Now.Ticks - Last_ReReadConfigFilens > m_ScriptEngine.RefreshConfigFilens)
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// Re-reading config every x seconds
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if (m_ScriptEngine.RefreshConfigFilens > 0)
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{
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//Console.WriteLine("Time passed: " + (DateTime.Now.Ticks - Last_ReReadConfigFilens) + ">" + m_ScriptEngine.RefreshConfigFilens );
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// Its time to re-read config file
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m_ScriptEngine.ReadConfig();
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Last_ReReadConfigFilens = DateTime.Now.Ticks; // Reset time
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// Check if its time to re-read config
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if (DateTime.Now.Ticks - Last_ReReadConfigFilens >
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m_ScriptEngine.RefreshConfigFilens)
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{
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//Console.WriteLine("Time passed: " + (DateTime.Now.Ticks - Last_ReReadConfigFilens) + ">" + m_ScriptEngine.RefreshConfigFilens );
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// Its time to re-read config file
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m_ScriptEngine.ReadConfig();
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Last_ReReadConfigFilens = DateTime.Now.Ticks; // Reset time
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}
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}
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}
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// Adjust number of running script threads if not correct
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if (m_ScriptEngine.m_EventQueueManager != null)
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m_ScriptEngine.m_EventQueueManager.AdjustNumberOfScriptThreads();
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// Adjust number of running script threads if not correct
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if (m_ScriptEngine.m_EventQueueManager != null)
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m_ScriptEngine.m_EventQueueManager.AdjustNumberOfScriptThreads();
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// Check if any script has exceeded its max execution time
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if (m_ScriptEngine.m_EventQueueManager != null && m_ScriptEngine.m_EventQueueManager.EnforceMaxExecutionTime)
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{
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// We are enforcing execution time
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if (DateTime.Now.Ticks - Last_maxFunctionExecutionTimens >
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m_ScriptEngine.m_EventQueueManager.maxFunctionExecutionTimens)
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// Check if any script has exceeded its max execution time
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if (m_ScriptEngine.m_EventQueueManager != null &&
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m_ScriptEngine.m_EventQueueManager.EnforceMaxExecutionTime)
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{
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// Its time to check again
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m_ScriptEngine.m_EventQueueManager.CheckScriptMaxExecTime(); // Do check
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Last_maxFunctionExecutionTimens = DateTime.Now.Ticks; // Reset time
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// We are enforcing execution time
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if (DateTime.Now.Ticks - Last_maxFunctionExecutionTimens >
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m_ScriptEngine.m_EventQueueManager.maxFunctionExecutionTimens)
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{
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// Its time to check again
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m_ScriptEngine.m_EventQueueManager.CheckScriptMaxExecTime(); // Do check
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Last_maxFunctionExecutionTimens = DateTime.Now.Ticks; // Reset time
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}
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}
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}
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}
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@@ -162,7 +169,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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}
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catch (Exception ex)
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{
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m_ScriptEngine.Log.Error("[" + m_ScriptEngine.ScriptEngineName + "]: Exception in MaintenanceLoopThread. Thread will recover after 5 sec throttle. Exception: " + ex.ToString());
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ScriptEngine.Log.Error("[" + lastScriptEngine.ScriptEngineName + "]: Exception in MaintenanceLoopThread. Thread will recover after 5 sec throttle. Exception: " + ex.ToString());
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Thread.Sleep(5000);
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}
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}
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