From this commit and a few hours into the future ScriptEngine will be unstable:
* Speeding up ScriptEngine shutdown * Sharing threads so that minimum total thread count for any amount of regions will be 2. (1 maintenance, 1 script execution) You can choose more script exec threads if you want of course. In this commit: Sharing maintenance thread between all regions.
This commit is contained in:
@@ -169,15 +169,12 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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// Abort load/unload thread
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try
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{
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PleaseShutdown = true;
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Thread.Sleep(100);
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if (scriptLoadUnloadThread != null)
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//PleaseShutdown = true;
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//Thread.Sleep(100);
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if (scriptLoadUnloadThread != null && scriptLoadUnloadThread.IsAlive == true)
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{
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if (scriptLoadUnloadThread.IsAlive == true)
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{
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scriptLoadUnloadThread.Abort();
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scriptLoadUnloadThread.Join();
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}
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scriptLoadUnloadThread.Abort();
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//scriptLoadUnloadThread.Join();
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}
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}
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catch
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@@ -282,7 +279,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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public abstract void _StartScript(uint localID, LLUUID itemID, string Script);
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public abstract void _StopScript(uint localID, LLUUID itemID);
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#endregion
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@@ -297,10 +294,10 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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/// <param name="args">Arguments to pass to function</param>
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internal void ExecuteEvent(uint localID, LLUUID itemID, string FunctionName, EventQueueManager.Queue_llDetectParams_Struct qParams, object[] args)
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{
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//cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined
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///#if DEBUG
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/// Console.WriteLine("ScriptEngine: Inside ExecuteEvent for event " + FunctionName);
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///#endif
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//cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined
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///#if DEBUG
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/// Console.WriteLine("ScriptEngine: Inside ExecuteEvent for event " + FunctionName);
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///#endif
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// Execute a function in the script
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//m_scriptEngine.Log.Info("[" + ScriptEngineName + "]: Executing Function localID: " + localID + ", itemID: " + itemID + ", FunctionName: " + FunctionName);
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//ScriptBaseInterface Script = (ScriptBaseInterface)GetScript(localID, itemID);
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@@ -309,10 +306,10 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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{
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return;
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}
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//cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined
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///#if DEBUG
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/// Console.WriteLine("ScriptEngine: Executing event: " + FunctionName);
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///#endif
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//cfk 2-7-08 dont need this right now and the default Linux build has DEBUG defined
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///#if DEBUG
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/// Console.WriteLine("ScriptEngine: Executing event: " + FunctionName);
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///#endif
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// Must be done in correct AppDomain, so leaving it up to the script itself
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Script.llDetectParams = qParams;
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Script.Exec.ExecuteEvent(FunctionName, args);
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@@ -418,15 +415,15 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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#endregion
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/// <summary>
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/// If set to true then threads and stuff should try to make a graceful exit
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/// </summary>
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public bool PleaseShutdown
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{
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get { return _PleaseShutdown; }
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set { _PleaseShutdown = value; }
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}
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private bool _PleaseShutdown = false;
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///// <summary>
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///// If set to true then threads and stuff should try to make a graceful exit
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///// </summary>
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//public bool PleaseShutdown
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//{
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// get { return _PleaseShutdown; }
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// set { _PleaseShutdown = value; }
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//}
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//private bool _PleaseShutdown = false;
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}
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}
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