From this commit and a few hours into the future ScriptEngine will be unstable:
* Speeding up ScriptEngine shutdown * Sharing threads so that minimum total thread count for any amount of regions will be 2. (1 maintenance, 1 script execution) You can choose more script exec threads if you want of course. In this commit: Sharing maintenance thread between all regions.
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@@ -35,6 +35,6 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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public interface iScriptEngineFunctionModule
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{
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void ReadConfig();
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bool PleaseShutdown { get; set; }
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// bool PleaseShutdown { get; set; }
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}
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}
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