From: Christopher Yeoh <yeohc@au1.ibm.com>

Adding Oarfileloaded and EmptyScriptCompileQueue event support which
allows (with a module) for programmatic notification of when a region
objects and scripts are up and running after a server start or
load-oar.
This commit is contained in:
Dr Scofield
2009-01-28 09:22:12 +00:00
parent fe18adbc11
commit a3ac702941
3 changed files with 111 additions and 38 deletions
@@ -71,6 +71,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
private ThreadPriority m_Prio;
private bool m_Enabled = false;
private bool m_InitialStartup = true;
private int m_ScriptFailCount; // Number of script fails since compile queue was last empty
private string m_ScriptErrorMessage;
// disable warning: need to keep a reference to XEngine.EventManager
// alive to avoid it being garbage collected
@@ -149,6 +151,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
public void Initialise(Scene scene, IConfigSource configSource)
{
m_ScriptConfig = configSource.Configs["XEngine"];
m_ScriptFailCount = 0;
m_ScriptErrorMessage = String.Empty;
if (m_ScriptConfig == null)
{
@@ -417,6 +421,13 @@ namespace OpenSim.Region.ScriptEngine.XEngine
{
m_InitialStartup = false;
System.Threading.Thread.Sleep(15000);
lock (m_CompileQueue)
{
if (m_CompileQueue.Count==0)
// No scripts on region, so won't get triggered later
// by the queue becoming empty so we trigger it here
m_Scene.EventManager.TriggerEmptyScriptCompileQueue(0, String.Empty);
}
}
Object o;
@@ -443,6 +454,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine
else
{
m_CurrentCompile = null;
m_Scene.EventManager.TriggerEmptyScriptCompileQueue(m_ScriptFailCount,
m_ScriptErrorMessage);
m_ScriptFailCount = 0;
}
}
return null;
@@ -468,12 +482,18 @@ namespace OpenSim.Region.ScriptEngine.XEngine
if (part == null)
{
Log.Error("[Script] SceneObjectPart unavailable. Script NOT started.");
m_ScriptErrorMessage += "SceneObjectPart unavailable. Script NOT started.\n";
m_ScriptFailCount++;
return false;
}
TaskInventoryItem item = part.Inventory.GetInventoryItem(itemID);
if (item == null)
{
m_ScriptErrorMessage += "Can't find script inventory item.\n";
m_ScriptFailCount++;
return false;
}
UUID assetID = item.AssetID;
@@ -499,6 +519,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
try
{
// DISPLAY ERROR INWORLD
m_ScriptErrorMessage += "Failed to compile: " + e.Message.ToString();
m_ScriptFailCount++;
string text = "Error compiling script:\n" + e.Message.ToString();
if (text.Length > 1000)
text = text.Substring(0, 1000);
@@ -567,6 +589,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
catch (Exception e)
{
m_log.ErrorFormat("[XEngine] Exception creating app domain:\n {0}", e.ToString());
m_ScriptErrorMessage += "Exception creating app domain:\n";
m_ScriptFailCount++;
return false;
}
}