* Took a stab at #388
This commit is contained in:
@@ -33,6 +33,7 @@ using System.Threading;
|
||||
using System.Reflection;
|
||||
using OpenSim.Region.Environment.Scenes.Scripting;
|
||||
using libsecondlife;
|
||||
using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL;
|
||||
|
||||
namespace OpenSim.Region.ScriptEngine.DotNetEngine
|
||||
{
|
||||
@@ -282,7 +283,9 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (LLUUID itemID in new System.Collections.ArrayList(myScriptEngine.myScriptManager.GetScriptKeys(localID)))
|
||||
Dictionary<LLUUID, LSL_BaseClass>.KeyCollection scriptKeys = myScriptEngine.myScriptManager.GetScriptKeys(localID);
|
||||
|
||||
foreach ( LLUUID itemID in scriptKeys )
|
||||
{
|
||||
// Add to each script in that object
|
||||
// TODO: Some scripts may not subscribe to this event. Should we NOT add it? Does it matter?
|
||||
|
||||
Reference in New Issue
Block a user