Re-introduce ForceViewersUpdateName
To see if this will help name changes propagate
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@@ -655,11 +655,17 @@ namespace OpenSim.Region.Framework.Scenes
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public string Grouptitle
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{
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get { return m_groupTitle; }
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get { return UseFakeGroupTitle ? "(Loading)" : m_groupTitle; }
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set { m_groupTitle = value; }
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}
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private string m_groupTitle;
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/// <summary>
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/// When this is 'true', return a dummy group title instead of the real group title. This is
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/// used as part of a hack to force viewers to update the displayed avatar name.
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/// </summary>
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public bool UseFakeGroupTitle { get; set; }
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// Agent's Draw distance.
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private float m_drawDistance = 255f;
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public float DrawDistance
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@@ -1614,7 +1620,6 @@ namespace OpenSim.Region.Framework.Scenes
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/// Group Title. So the following trick makes viewers update the avatar's name by briefly changing
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/// the group title (to "(Loading)"), and then restoring it.
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/// </remarks>
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/*
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public void ForceViewersUpdateName()
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{
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m_log.DebugFormat("[SCENE PRESENCE]: Forcing viewers to update the avatar name for " + Name);
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@@ -1631,10 +1636,10 @@ namespace OpenSim.Region.Framework.Scenes
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Thread.Sleep(5000);
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UseFakeGroupTitle = false;
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SendAvatarDataToAllClients(false);
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SendAvatarDataToAllAgents();
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}, null, "Scenepresence.ForceViewersUpdateName");
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}
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*/
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public int GetStateSource()
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{
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return m_teleportFlags == TeleportFlags.Default ? 2 : 5; // StateSource.PrimCrossing : StateSource.Teleporting
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@@ -2242,6 +2247,16 @@ namespace OpenSim.Region.Framework.Scenes
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m_log.DebugFormat("[CompleteMovement]: Missing COF for {0} is {1}", client.AgentId, COF);
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*/
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}
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if ((m_teleportFlags & TeleportFlags.ViaHGLogin) != 0)
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{
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// The avatar is arriving from another grid. This means that we may have changed the
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// avatar's name to or from the special Hypergrid format ("First.Last @grid.example.com").
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// Unfortunately, due to a viewer bug, viewers don't always show the new name.
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// But we have a trick that can force them to update the name anyway.
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ForceViewersUpdateName();
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}
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}
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if (m_teleportFlags > 0)
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