* Unraveled the DEBUG_CHANNEL mystery.
* Moved script errors to the debug channel. * Typing '/2147483647 OK' results in a debug_channel message. * Expanded the available parameters that are send-able through IClientAPI
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@@ -326,8 +326,8 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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m_ScriptEngine.World.GetSceneObjectPart(QIS.localID);
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//if (m_host != null)
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//{
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m_ScriptEngine.World.SimChat(Helpers.StringToField(text),
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ChatTypeEnum.Say, 0,
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m_ScriptEngine.World.SimChat(Helpers.StringToField(text.Substring(0,999)),
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ChatTypeEnum.DebugChannel, 2147483647,
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m_host.AbsolutePosition,
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m_host.Name, m_host.UUID);
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}
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