* Unraveled the DEBUG_CHANNEL mystery.

* Moved script errors to the debug channel.
* Typing '/2147483647 OK' results in a debug_channel message.
* Expanded the available parameters that are send-able through IClientAPI
This commit is contained in:
Teravus Ovares
2008-05-05 15:53:11 +00:00
parent 1130c3067c
commit ce19234dc8
8 changed files with 46 additions and 23 deletions

View File

@@ -326,8 +326,8 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
m_ScriptEngine.World.GetSceneObjectPart(QIS.localID);
//if (m_host != null)
//{
m_ScriptEngine.World.SimChat(Helpers.StringToField(text),
ChatTypeEnum.Say, 0,
m_ScriptEngine.World.SimChat(Helpers.StringToField(text.Substring(0,999)),
ChatTypeEnum.DebugChannel, 2147483647,
m_host.AbsolutePosition,
m_host.Name, m_host.UUID);
}