* Fix for #499: linked primsets don't rotate properly when using a door script that works OK on SL
* Fix for #693: llSetRot malfunction in linked prims causing instance of invisible prim
This commit is contained in:
@@ -1038,6 +1038,8 @@ namespace OpenSim.Region.ScriptEngine.Common
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
m_host.UpdateRotation(new LLQuaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s));
|
||||
// Update rotation does not move the object in the physics scene if it's a linkset.
|
||||
m_host.ParentGroup.AbsolutePosition = m_host.ParentGroup.AbsolutePosition;
|
||||
}
|
||||
|
||||
public LSL_Types.Quaternion llGetRot()
|
||||
|
||||
Reference in New Issue
Block a user