Update svn properties. Formatting cleanup.
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@@ -701,10 +701,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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public void Populate(Scene scene)
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{
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SceneObjectPart part = scene.GetSceneObjectPart(Key);
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if(part == null) // Avatar, maybe?
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if (part == null) // Avatar, maybe?
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{
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ScenePresence presence = scene.GetScenePresence(Key);
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if(presence == null)
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if (presence == null)
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return;
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Name = presence.Firstname + " " + presence.Lastname;
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@@ -724,7 +724,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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presence.Velocity.Z);
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Type = 0x01; // Avatar
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if(presence.Velocity != LLVector3.Zero)
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if (presence.Velocity != LLVector3.Zero)
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Type |= 0x02; // Active
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Group = presence.ControllingClient.ActiveGroupId;
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@@ -739,14 +739,14 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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Group = part.GroupID;
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Name = part.Name;
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Owner = part.OwnerID;
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if(part.Velocity == LLVector3.Zero)
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if (part.Velocity == LLVector3.Zero)
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Type = 0x04; // Passive
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else
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Type = 0x02; // Passive
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foreach (SceneObjectPart p in part.ParentGroup.Children.Values)
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{
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if(part.ContainsScripts())
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if (part.ContainsScripts())
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{
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Type |= 0x08; // Scripted
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break;
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@@ -964,7 +964,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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m_Engine.Log.DebugFormat("[XEngine] Successfully retrieved state for script {0}.{1}", m_PrimName, m_ScriptName);
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if(m_RunEvents)
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if (m_RunEvents)
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{
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m_RunEvents = false;
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Start();
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@@ -973,7 +973,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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// we get new rez events on sim restart, too
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// but if there is state, then we fire the change
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// event
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if(stateSource == StateSource.NewRez)
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if (stateSource == StateSource.NewRez)
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{
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// m_Engine.Log.Debug("[XEngine] Posted changed(CHANGED_REGION_RESTART) to script");
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PostEvent(new XEventParams("changed",
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@@ -1315,7 +1315,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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{
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Console.WriteLine("Unable to save xml\n"+e.ToString());
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}
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if(!File.Exists(Path.Combine(Path.GetDirectoryName(assembly), m_ItemID.ToString() + ".state")))
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if (!File.Exists(Path.Combine(Path.GetDirectoryName(assembly), m_ItemID.ToString() + ".state")))
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{
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throw new Exception("Completed persistence save, but no file was created");
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}
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@@ -1328,7 +1328,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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{
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bool running = instance.Running;
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if(running)
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if (running)
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instance.Stop(50);
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XmlDocument xmldoc = new XmlDocument();
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@@ -1455,7 +1455,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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rootElement.AppendChild(plugins);
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if(running)
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if (running)
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instance.Start();
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return xmldoc.InnerXml;
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