Mantis#2552: Thanks idb, for a patch that fixes persistence of physical prims.

(added a fix for the broken build from last commit, too)
This commit is contained in:
Homer Horwitz
2008-11-15 18:00:34 +00:00
parent 21b69ac515
commit e26169f0b0
4 changed files with 5 additions and 8 deletions
+1 -2
View File
@@ -305,8 +305,7 @@ namespace OpenSim.Data.MySQL
{
foreach (SceneObjectPart prim in obj.Children.Values)
{
if ((prim.GetEffectiveObjectFlags() & (uint)PrimFlags.Physics) == 0
&& (prim.GetEffectiveObjectFlags() & (uint)PrimFlags.Temporary) == 0
if ((prim.GetEffectiveObjectFlags() & (uint)PrimFlags.Temporary) == 0
&& (prim.GetEffectiveObjectFlags() & (uint)PrimFlags.TemporaryOnRez) == 0)
{
//m_log.Info("[REGION DB]: Adding obj: " + obj.UUID + " to region: " + regionUUID);