Add an extension to allow registering multiple interfaces of a type with
Scene. Make the script engines check that the engine name in the //Engine:language comment is a valid engine and treat it as a normal comment if it's not. //DotNetEngine: needs to be written as //ScriptEngine.DotNetEngine: now, since that is it's real internal name. //XEngine: still works
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@@ -282,7 +282,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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// QIS.functionName);
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#endif
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// Only pipe event if land supports it.
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if (m_ScriptEngine.World.pipeEventsForScript(QIS.localID))
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if (m_ScriptEngine.World.PipeEventsForScript(QIS.localID))
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{
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LastExecutionStarted = DateTime.Now.Ticks;
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KillCurrentScript = false;
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