Fixes to ScriptEngine thread cleanup on destructor
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@@ -134,7 +134,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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try
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{
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EventQueueThread.Abort(); // Send abort
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EventQueueThread.Join(); // Wait for it
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//EventQueueThread.Join(); // Wait for it
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}
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catch (Exception)
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{
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