Fixes to ScriptEngine thread cleanup on destructor

This commit is contained in:
Tedd Hansen
2008-02-21 23:43:58 +00:00
parent d4905812bc
commit f75e418211
4 changed files with 14 additions and 17 deletions

View File

@@ -134,7 +134,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
try
{
EventQueueThread.Abort(); // Send abort
EventQueueThread.Join(); // Wait for it
//EventQueueThread.Join(); // Wait for it
}
catch (Exception)
{