Rename lots of stuff in DNE to reduce source code differences in the

LSL implementation files. Rename lots of stuff in XEngine for the same
reason. Move methods between interfaces. Just refactor stuff.
This commit is contained in:
Melanie Thielker
2008-09-24 13:18:06 +00:00
parent 5787480655
commit fb7a29a5ef
8 changed files with 387 additions and 306 deletions

View File

@@ -48,7 +48,11 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public static List<ScriptEngine> ScriptEngines = new List<ScriptEngine>();
public Scene World;
private Scene m_Scene;
public Scene World
{
get { return m_Scene; }
}
public EventManager m_EventManager; // Handles and queues incoming events from OpenSim
public EventQueueManager m_EventQueueManager; // Executes events, handles script threads
public ScriptManager m_ScriptManager; // Load, unload and execute scripts
@@ -94,7 +98,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
public void InitializeEngine(Scene Sceneworld, IConfigSource config, bool HookUpToServer, ScriptManager newScriptManager)
{
World = Sceneworld;
m_Scene = Sceneworld;
ConfigSource = config;
m_hookUpToServer = HookUpToServer;