Rename lots of stuff in DNE to reduce source code differences in the
LSL implementation files. Rename lots of stuff in XEngine for the same reason. Move methods between interfaces. Just refactor stuff.
This commit is contained in:
@@ -48,7 +48,11 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
public static List<ScriptEngine> ScriptEngines = new List<ScriptEngine>();
|
||||
public Scene World;
|
||||
private Scene m_Scene;
|
||||
public Scene World
|
||||
{
|
||||
get { return m_Scene; }
|
||||
}
|
||||
public EventManager m_EventManager; // Handles and queues incoming events from OpenSim
|
||||
public EventQueueManager m_EventQueueManager; // Executes events, handles script threads
|
||||
public ScriptManager m_ScriptManager; // Load, unload and execute scripts
|
||||
@@ -94,7 +98,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
|
||||
|
||||
public void InitializeEngine(Scene Sceneworld, IConfigSource config, bool HookUpToServer, ScriptManager newScriptManager)
|
||||
{
|
||||
World = Sceneworld;
|
||||
m_Scene = Sceneworld;
|
||||
ConfigSource = config;
|
||||
m_hookUpToServer = HookUpToServer;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user