* Optimised using statements and namespace references across entire project (this took a while to run).
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@@ -27,11 +27,8 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Text;
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using System.Threading;
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using libsecondlife;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Scenes.Scripting;
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@@ -123,7 +120,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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EventQueueThread.Priority = MyThreadPriority;
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EventQueueThread.Name = "EventQueueManagerThread_" + ThreadCount;
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EventQueueThread.Start();
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OpenSim.Framework.ThreadTracker.Add(EventQueueThread);
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ThreadTracker.Add(EventQueueThread);
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// Look at this... Don't you wish everyone did that solid coding everywhere? :P
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if (ThreadCount == int.MaxValue)
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