* Optimised using statements and namespace references across entire project (this took a while to run).

This commit is contained in:
Adam Frisby
2008-04-21 07:09:17 +00:00
parent 05e24c8f58
commit fef3b36894
306 changed files with 1011 additions and 1306 deletions

View File

@@ -27,11 +27,8 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using System.Threading;
using libsecondlife;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.Environment.Scenes.Scripting;
@@ -123,7 +120,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
EventQueueThread.Priority = MyThreadPriority;
EventQueueThread.Name = "EventQueueManagerThread_" + ThreadCount;
EventQueueThread.Start();
OpenSim.Framework.ThreadTracker.Add(EventQueueThread);
ThreadTracker.Add(EventQueueThread);
// Look at this... Don't you wish everyone did that solid coding everywhere? :P
if (ThreadCount == int.MaxValue)