60 Commits

Author SHA1 Message Date
UbitUmarov
0d71b6d871 very useless changes 2025-06-25 02:22:28 +01:00
UbitUmarov
9c2aa87acf cosmetics 2023-03-01 21:08:35 +00:00
UbitUmarov
d9380c9b83 clean some spurius chars and a few other things. Thanks Vincent Sylvester 2022-11-12 02:49:01 +00:00
UbitUmarov
31fa8b45df minor cleanup 2022-09-20 21:32:10 +01:00
UbitUmarov
e043d8a2eb use array.Empty<byte> 2022-03-12 15:21:24 +00:00
UbitUmarov
70a788170d undo a small change that was not suposed to happen now 2022-01-09 03:36:09 +00:00
UbitUmarov
da928d6099 != UUID.Zero is slow 2022-01-09 02:28:51 +00:00
UbitUmarov
7e0fc95c3a == UUID.Zero is slow 2022-01-09 00:33:16 +00:00
UbitUmarov
357f20eb14 == UUID.Zero is slow 2022-01-08 23:35:56 +00:00
UbitUmarov
c4a92f3a8b groups V2: improve messages sent on eject a bit 2021-08-18 01:09:43 +01:00
UbitUmarov
6660e1c842 fix groups v2 notices 2021-01-13 10:39:51 +00:00
UbitUmarov
128e0be382 add GetFullGroupPowers(agentID, groupID) to groups modules. This returns the 'sum' of powers of all agent roles on that group, apply it to some OSSL (mantis 8777). It May be needed elsewhere 2020-10-09 00:20:34 +01:00
UbitUmarov
a61b5d5d38 revert some changes to groups V2 that will break external modules, with no special gain 2020-06-10 12:36:10 +01:00
UbitUmarov
d3cb210080 apply similar changes to groups V2 2020-06-09 01:03:27 +01:00
UbitUmarov
6c49f16132 minor changes 2020-05-07 02:15:25 +01:00
UbitUmarov
d0ba9f84df add some async work to profiles module, take profile out of groups v2, not its job 2020-03-04 02:45:10 +00:00
Melanie
0fd17c08ae Massive console refactor. Greatly simplify interface. 2019-08-20 23:28:59 +01:00
UbitUmarov
9225b78309 missing files... 2019-04-30 23:04:04 +01:00
UbitUmarov
9e12ef9234 let all clients get a group title update on create group 2017-05-05 01:39:38 +01:00
Kevin Cozens
4a18444e6e Allow avatar to be charged group membership fees when a money module is in use 2017-01-06 21:15:58 -05:00
Kevin Cozens
5bc869391a Only apply group creation fee > 0 and pass group name when applying fee 2017-01-06 21:15:58 -05:00
Melanie Thielker
ad8915f154 Restructure god level and permissions
Create a class GodController which controls all aspects of god level,
viewer modes and user levels at ScenePresence level.
2017-01-06 00:55:14 +00:00
Melanie Thielker
b16abc8166 Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
Kevin Cozens
847d351bf5 Fixed grammer in a comment 2016-08-18 15:38:39 -04:00
Kevin Cozens
df8f189f5c Fixed typo in two group messages 2016-08-17 22:44:40 -04:00
UbitUmarov
e57d3edf6f make sure all new scenepresences have fresh groups information at creation time (grouptitle missing but not that needed at that point) (use direct calls exactly where we want things to happen), reusing a funtion name to rename later 2016-08-04 21:36:41 +01:00
UbitUmarov
a66e747c95 add GetActiveMembershipData() to groups modules, let core groups also have GetMembershipData(), wait for client to ask for it not telling in OnNewClient, as other modules do. 2016-08-04 20:57:57 +01:00
UbitUmarov
e0e8b784a5 apply the change to groups v2 also 2016-07-26 21:43:26 +01:00
Melanie Thielker
4468aa0dcf Merge branch 'master' of opensimulator.org:/var/git/opensim 2016-07-04 03:37:45 +01:00
Melanie Thielker
ea8f3c83bf Finally remove the requirement for an InventoryItem/FolderBase object to
be passed into inventory queries.
This makes the API more homogenous and also will more clearly show
coding
errors related to HG inventory where the .Owner field has a meaning
for a query but wasn't always set.
2016-07-04 03:35:48 +01:00
UbitUmarov
1777324a86 cleanup a bit AgentGroupDataUpdate sending 2016-07-01 17:31:31 +01:00
UbitUmarov
9358a6ad29 revert several changes to groups modules (agentGroupData is private). change interregions invite/eject messages, etc 2016-07-01 16:10:45 +01:00
UbitUmarov
158e0ae402 Revert " don't try to send initial AgentGroupDataUpdate to NPCs" this was
already done

This reverts commit 84a6a6e008.
2016-06-28 23:57:14 +01:00
UbitUmarov
84a6a6e008 don't try to send initial AgentGroupDataUpdate to NPCs 2016-06-28 23:52:00 +01:00
Diva Canto
cec5682da9 Mantis #7937: don't send group info to NPCs 2016-06-23 12:10:50 -07:00
Diva Canto
55a4d1cf44 Same change here too. 2016-06-23 06:41:26 -07:00
Diva Canto
8d99fe095a Mantis #7920: group info was not being updated in many situations. (regression) Putting back the heavy messaging. 2016-06-19 17:35:11 -07:00
Diva Canto
76ab1ed10c Restored sending group membership data via EventQueue -- this had been a regression. Took the opportunity to refactor that code, so that both Groups V2 and XmlRpcGroups can use the same function. 2016-06-19 16:27:12 -07:00
Diva Canto
a9fb3d0e18 Minor -- deregister an event handler in Groups V2 2016-06-19 15:14:50 -07:00
Robert Adams
9ebdae8676 Restore SendAgentGroupDataUpdate() call in GroupsModule.cs.
Restore linkage to OnAgentClosed since the merge solved the reference
   problem by looking up the agent.
This should address Mantis 7915 and 7920.
2016-06-11 12:42:42 -07:00
UbitUmarov
a580d945d1 remove groups handlers onClientClose also on groups V2 2015-09-28 21:03:20 +01:00
UbitUmarov
dcd36d0c9b apply changes to xmlrcp groups to groups V2, compiles but not tested :( 2015-09-27 16:53:36 +01:00
UbitUmarov
a11edceb00 seems to compile ( tests comented out) 2015-09-02 19:54:53 +01:00
Justin Clark-Casey (justincc)
91e1aaa5d4 On teleport to a region that already has a child agent established (e.g. a neighbour) don't resend all the initial avatar and object data again.
This is unnecessary since it has been received (and data continues to be received) in the existing child connection.
2014-08-15 21:47:34 +01:00
Oren Hurvitz
1e5cff32fc Show more meaningful error messages when failed to give an item to another user 2014-05-06 07:28:44 +01:00
Oren Hurvitz
8276a9e5f7 Fixed Debug command for Groups. (Use of wrong capitalization caused *two* "debug" options to appear in "help")
This is a (small) part of http://opensimulator.org/mantis/view.php?id=6949
2014-03-24 18:27:18 +01:00
Justin Clark-Casey (justincc)
77e7bbcbf7 Send group notices through the same messaging module mechanism used to send group chat to avoid timeout issues when sending messages to large groups.
Only implementing for XmlRpcGroups initially to test.
May require MessageOnlineUsersOnly = true in [Groups] to be effective.
In relation to http://opensimulator.org/mantis/view.php?id=7037
2014-03-11 00:11:18 +00:00
Justin Clark-Casey (justincc)
377fe63c60 Don't try and send group updates to NPCs via event queue, since NPCs have no event queue.
I think there is an argument for sending this information to NPCs anyway since in some cases it appears a lot easier to write server-side bots by hooking into such internal events.
However, would need to stop event messages building up on NPC queues if they are never retrieved.
2013-08-12 21:02:50 +01:00
Diva Canto
05012bb0df Group notices bug fix: use a new IM for each member of the group, otherwise the fields get messed up because the transfer is async 2013-08-05 08:09:30 -07:00
Diva Canto
7eee9eb312 Groups: Better warning messages to the user. 2013-07-28 20:47:15 -07:00