8 Commits

Author SHA1 Message Date
UbitUmarov
d9380c9b83 clean some spurius chars and a few other things. Thanks Vincent Sylvester 2022-11-12 02:49:01 +00:00
UbitUmarov
da928d6099 != UUID.Zero is slow 2022-01-09 02:28:51 +00:00
UbitUmarov
a61b5d5d38 revert some changes to groups V2 that will break external modules, with no special gain 2020-06-10 12:36:10 +01:00
UbitUmarov
d3cb210080 apply similar changes to groups V2 2020-06-09 01:03:27 +01:00
Melanie Thielker
b16abc8166 Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
Diva Canto
e2dd15625f Added GetDisplayNames capability. For now, we don't actually use display names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others. 2015-01-09 08:31:56 -08:00
Diva Canto
69975763d2 Several major improvements to group (V2) chat. Specifically: handle join/drop appropriately, invitechatboxes.
The major departure from flotsam is to send only one message per destination region, as opposed to one message per group member. This reduces messaging considerably in large groups that have clusters of members in certain regions.
2013-07-27 15:38:56 -07:00
Diva Canto
9380d01976 First commit of Diva Groups. The Data bits went to OpenSim.Data core, the rest to Addons.Groups.dll. 2013-02-19 07:26:40 -08:00