11 Commits

Author SHA1 Message Date
UbitUmarov
6595e3ae26 cosmetics 2022-01-13 13:59:41 +00:00
UbitUmarov
9b33ef9c8c a few more changes on vectors etc 2022-01-10 02:21:17 +00:00
UbitUmarov
da928d6099 != UUID.Zero is slow 2022-01-09 02:28:51 +00:00
UbitUmarov
357f20eb14 == UUID.Zero is slow 2022-01-08 23:35:56 +00:00
UbitUmarov
ec56517c7c simplify groups v2 cache 2021-01-13 11:16:32 +00:00
Justin Clark-Casey (justincc)
765fd02418 For built-in groups, if a delegate throws an exception (e.g. due to network failure), always remove its request from the m_ActiveRequests list.
If this is not done, all subsequent calls for the same data see that a request is apparantly already in progress and so wait for the result indefinitely.
2015-02-04 17:04:59 +00:00
Diva Canto
e2dd15625f Added GetDisplayNames capability. For now, we don't actually use display names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others. 2015-01-09 08:31:56 -08:00
Diva Canto
d8a6eb5641 Decreased the time of group cache to 1 min, because it was getting on my nerves that it takes so long to let go of old info. 2013-07-24 11:25:24 -07:00
Diva Canto
e741e5ebce More on mantis #6666 -- Groups V2 remote connector. 2013-06-09 20:20:37 -07:00
Diva Canto
f7aa018a78 Fixes mantis #6551 -- misspelled key name. Also fixed an issue with the roles cache. 2013-02-25 10:24:28 -08:00
Diva Canto
9380d01976 First commit of Diva Groups. The Data bits went to OpenSim.Data core, the rest to Addons.Groups.dll. 2013-02-19 07:26:40 -08:00