27 Commits

Author SHA1 Message Date
UbitUmarov
3e54b78668 avoid sending pbr lludp messages to older viewers 2024-01-31 13:06:53 +00:00
UbitUmarov
23daf5340b add some missing matovr full updates 2023-12-12 21:15:58 +00:00
UbitUmarov
f94f6e77bf a few cosmetic changes 2023-11-12 22:24:53 +00:00
UbitUmarov
ce0d426b99 add helper SimulatorFeaturesModulr OpenSimExtraFeatureContains plus cosmetics 2023-02-23 22:50:45 +00:00
UbitUmarov
22c28a0260 make Caps IDisposable 2020-04-30 03:37:28 +01:00
UbitUmarov
52f50d2035 move UploadObjectAsset to simpleh.. 2020-04-29 23:17:36 +01:00
UbitUmarov
88a81a9ca4 move ObjectAdd to simpleh.. 2020-04-29 22:55:02 +01:00
UbitUmarov
c043008e04 add cap EstateChangeInfo 2019-08-07 21:06:20 +01:00
UbitUmarov
ae00623b65 lost in updates 2018-12-31 13:33:00 +00:00
UbitUmarov
b48cbcbfdd simplify a bit some caps paths 2018-11-14 16:23:14 +00:00
UbitUmarov
3402819888 do the same in the cases we are just moving parts around and not changing their caches (ie their taskInventory) 2017-05-04 12:08:10 +01:00
UbitUmarov
db2fbf6516 add more calls to effective permissions aggregation, some paths may still be missing on objects changes, but remove the aggregation on check paths, so all can be tested. 2017-01-17 13:24:09 +00:00
Melanie Thielker
b16abc8166 Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
Mandarinka Tasty
7c566dca5a The new Constant: integer OBJECT_REZZER_KEY = 32;
Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com>
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2016-12-04 17:18:56 +00:00
Aleric Inglewood
2dc92e7de1 Preserve attachment point & position when attachment is rezzed in world
Patch taken from
http://opensimulator.org/mantis/view.php?id=4905
originally by Greg C.

Fixed to apply to r/23314 commit
ba9daf849e
(cherry picked from commit 4ff9fbca441110cc2b93edc7286e0e9339e61cbe)
2013-09-22 21:10:01 -05:00
Diva Canto
86903f23dd Cleanup on region modules: gave short node id's to all of them. 2012-11-12 18:08:02 -08:00
Melanie
0d15a6a01f Remove any mention of IRegionModule from region names and comments to aid
grepping for remaining uses
2012-11-12 19:18:20 +00:00
Diva Canto
3a5e317f65 One more module converted: ObjectAdd. 2012-11-10 10:35:27 -08:00
Justin Clark-Casey (justincc)
6a77a65675 minor: remove unnecessary IsAttachment = false setting for new object in UploadObjectAssetModule, property always starts as false 2012-06-14 00:35:26 +01:00
Justin Clark-Casey (justincc)
231a3bf147 Implement optional name and description on http stream handlers so that we can relate a slow request to what the handler actually does and the agent it serves, if applicable.
This is most useful for capabilities where the url is not self-describing.
2012-05-03 01:45:49 +01:00
Justin Clark-Casey (justincc)
ddca5347c3 When an asset is uploaded (e.g. a mesh) set individual copy/move/transfer permissions, not PermissionMask.All
Setting PermissionMask.All will cause next permissions to replace current permissions when the object is rezzed, since bit 4 will be set.
This is not correct behaviour for a freshly uploaded mesh.  Freshly rezzed in-world prims also do not have bit 4 set (don't yet know exactly what this is).
Should resolve http://opensimulator.org/mantis/view.php?id=5651
2012-02-10 02:13:15 +00:00
Dan Lake
e2c51a977d Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
UpdateFlag is now referenced/used only within SOP and SOG. Outsiders are
using ScheduleFullUpdate, ScheduleTerseUpdate or ClearUpdateSchedule on
SOP consistently now. Also started working toward eliminating those
calls to ScheduleFullUpdate, ScheduleTerseUpdate or ClearUpdateSchedule
from outside SOP in favor of just setting properties on SOP and let SOP
decide if an update should be scheduled. This consolidates the update
policy within SOP and the client rather than everywhere that makes
changes to SOP. Some places forget to call update while others call it
multiple times, "just to be sure".

UpdateFlag and Schedule*Update will both be made private shortly.

UpdateFlag is intended to be transient and internal to SOP so it has
been removed from XML serializer for SOPs.
2011-11-02 14:59:00 -07:00
Justin Clark-Casey (justincc)
7eca929686 Eliminate pointless checks of SOG.RootPart != null
It's never possible for SOG to have no RootPart, except in the first few picosends of the big bang when it's pulled from region persistence or deserialized
2011-09-01 02:11:00 +01:00
Justin Clark-Casey (justincc)
33a894f3d2 refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid pointless duplication of identical values 2011-08-27 00:15:21 +01:00
Justin Clark-Casey (justincc)
df2a59d31b refactor: make SceneObjectGroup.GroupScale() a property rather than a mehod 2011-07-16 03:30:14 +01:00
Justin Clark-Casey (justincc)
5e8900dfd0 minor: code tidy and inserted log lines for future use.
Unable to get to the bottom of why resizing a mesh fails to properly reset the physics proxy, when toggling phantom does
After a mesh is generated, the existing sculptdata is set to zero in PrimitiveBaseShape to save memory
When phantom is toggled, the sculptdata is regenerated before remeshing.
But on resize, the sculptdata is not regenerated.
So clearly, resetting sculptdata is possible, but haven't quite been able to pin down how this is being done when phantom is toggled.
2011-07-09 00:35:30 +01:00
Diva Canto
e3c27d8527 Nope, that didn't feel right. Moving all those modules to Linden space. 2011-04-30 13:24:25 -07:00