92 Commits

Author SHA1 Message Date
UbitUmarov
f5883d8ce6 revert introduction of some in arguments 2022-10-23 21:00:56 +01:00
UbitUmarov
0df9802aa3 use 'in' on PollService event args 2022-10-16 17:36:17 +01:00
UbitUmarov
0138a43d3c add back cap FetchLib2 and add cap FetchLibDescendents2. Still disabled, Most viewers do not support them. Alchemy is working on it 2022-04-22 19:49:16 +01:00
UbitUmarov
fbbcc1edd7 == string.Empty is .Lenght == 0 2022-01-13 20:31:52 +00:00
UbitUmarov
7405e89afb move inventory fetch work threads to objectjobengine 2021-01-09 13:18:29 +00:00
UbitUmarov
4ad892e090 reenable keepalive local override, + cosmetics 2020-11-29 12:29:18 +00:00
UbitUmarov
ce92ee1057 cache bad folders requests for 30s. Suitcase can induce a ton of this, and viewers keep requesting 2020-07-16 18:23:17 +01:00
UbitUmarov
f326cc8901 reduce garbage on WebFetchInvDesc 2020-05-22 14:00:12 +01:00
UbitUmarov
aafc6579a1 remove end slash from most URLs we send to viewers 2020-05-10 21:14:52 +01:00
UbitUmarov
1c6d454691 remove excess garbage 2020-04-10 22:52:25 +01:00
UbitUmarov
97cb6254ef cosmetics, rename a few vars, etc 2020-03-02 01:32:33 +00:00
Robert Adams
bd1b992aaf Add Thread.ResetAbort() to various thread loops to clean up errors on
shutdown. Fixes Mantis #8494.

Threads are aborted when shutting down and ThreadAbortException is odd
in that it is rethrown at the end of the catch unless the abort is
reset. No functional changes but fewer error messages on shutdown.
2019-02-27 07:49:52 -08:00
UbitUmarov
deb0ab7400 GetAssets: we still need to service avatars that did left region 2018-12-04 21:56:39 +00:00
UbitUmarov
4ced4fed33 replace GetMeshModule and GetTextureModule 2018-12-01 23:13:24 +00:00
UbitUmarov
27dfdcf1fa clean a bit 2018-12-01 18:50:53 +00:00
UbitUmarov
6f4052561e send data as bin not string to http lower level 2018-07-14 14:39:29 +01:00
UbitUmarov
4381f16e18 keepalive is default 2018-01-30 08:15:42 +00:00
UbitUmarov
437369778d give BlockingCollection more chances 2018-01-22 02:42:50 +00:00
UbitUmarov
d4a5454f3c give BlockingCollection more chances 2018-01-22 00:43:33 +00:00
UbitUmarov
6d4b0a8ce3 Merge branch 'master' into httptests 2017-08-16 05:05:57 +01:00
Kevin Cozens
cf855c3842 Corrected index number in ErrorFormat based Exception message 2017-07-30 12:27:27 -04:00
UbitUmarov
c54985f8a1 Merge branch 'master' into httptests 2017-05-27 05:47:05 +01:00
UbitUmarov
7a82c7c5b2 make BlockingQueue.Dequeue timeouts more coerent (just less than watchdog timeout) 2017-05-26 00:47:08 +01:00
UbitUmarov
2777995331 Merge branch 'master' into httptests 2017-05-25 10:23:52 +01:00
UbitUmarov
b6c23fe911 make a few more threads background ones 2017-05-25 02:01:36 +01:00
UbitUmarov
254b26a7d5 fix merge 2017-01-05 19:32:57 +00:00
Melanie Thielker
b16abc8166 Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
UbitUmarov
eaefae7e20 don't loose inventory items when there are bad folders 2016-07-17 22:52:58 +01:00
UbitUmarov
e881562d34 fix drop on delayed events processing 2016-07-17 14:15:46 +01:00
UbitUmarov
442b272228 add a Drop method to PollService Event handlers, Drop requests on connections known to be lost or delay event check if they are sending a response 2016-07-17 13:20:56 +01:00
UbitUmarov
eccec66359 fix the queue type in use 2015-12-09 16:12:21 +00:00
UbitUmarov
3029080d9b change threading on GetTexture and getMesh and WebFetch Modules. 2015-11-27 07:38:54 +00:00
UbitUmarov
156fdd4908 remove some duplicate using statements 2015-11-21 01:49:31 +00:00
UbitUmarov
118aff520e try to better merge avn and os fetchinventory and fetchinvdescendents 2015-09-12 06:10:52 +01:00
UbitUmarov
08187cb599 inventory mess return to the state before divas cache issue 2015-09-11 20:40:10 +01:00
UbitUmarov
7841628313 change to avn fecthinventory and webfecth.. code 2015-09-11 16:25:46 +01:00
UbitUmarov
cdaed11387 at last we can login and see objects ( friends is dead and disable in
scenepresence)
2015-09-03 18:39:08 +01:00
UbitUmarov
a11edceb00 seems to compile ( tests comented out) 2015-09-02 19:54:53 +01:00
UbitUmarov
371c9dd2af bad merge? 2015-09-01 14:54:35 +01:00
Diva Canto
017d2cf417 Bug fix in inventory fetching: sometimes the caps request comes before there is a scene presence, and that's ok. 2015-06-17 15:55:07 -07:00
Diva Canto
bac53387a9 Mantis #7567: added an 8-sec expiring item cache to the inventory network connector. This fixed the problem on my local test grid and generally made things faster. This cache has been needed for a while... there are many parts in the code where the sim gets an item multiple times in a short amount of time (rezzing attachs and objects, for example).
Other minor changes:
- added the scene as a parameter to the constructor od FetchInvDescHandler, so that I could see in which scene the handler was being called
- brought linked items in linked folders back to being prefetched
2015-06-03 17:42:41 -07:00
Diva Canto
c74cef0f42 Major change in the way inventory is downloaded: added a method throughout IIventoryService that fetches sets of folders at once. Also added folder id in the InventoryCollection data structure, so that we don't need to go to inventory server again just for that. This reduces the chatter between sims and inventory server by... a lot. On my tests, this reduces initial inventory download down to 30% of what it currently is. 2015-05-07 19:24:08 -07:00
Diva Canto
8676b017b2 Attempt at fixing mantis #7054. The two inventory threads are stepping on each other's feet. This needs real-world testing, as I'm not sure of all the consequences of reducing the number of worker threads to 1. 2015-05-05 21:28:27 -07:00
Diva Canto
8cc590cf80 And finally renamed the classes themselves. 2015-01-13 22:21:50 -08:00
Justin Clark-Casey (justincc)
86367d7219 refactor: Move methods to start a monitored thread, start work in its own thread and run work in the jobengine from Watchdog to a WorkManager class.
This is to achieve a clean separation of concerns - the watchdog is an inappropriate place for work management.
Also adds a WorkManager.RunInThreadPool() class which feeds through to Util.FireAndForget.
Also switches around the name and obj arguments to the new RunInThread() and RunJob() methods so that the callback obj comes after the callback as seen in the SDK and elsewhere
2014-11-25 23:56:32 +00:00
Justin Clark-Casey (justincc)
4374ce9fbf If processing a queued request fails up to the top of the stack, log the exception and move to the next request rather than terminate the simulator. 2014-06-16 22:11:34 +01:00
Justin Clark-Casey (justincc)
178a5a5585 rename prefix of scene-inventory.<scene-name>.ProcessedFetchInventoryRequests and QueuedFetchInventoryRequests to inventory.httpfetch.*
Actual inventory processing is done with a single set of static structures rather than per scene.
2014-03-21 23:29:31 +00:00
Justin Clark-Casey (justincc)
1497b75361 minor: Put ProcessedFetchInventoryRequests and QueuedFetchInventoryRequests in stats category "scene-inventory" instead of "scene"
To distinguish from general scene stats
2014-03-19 00:37:06 +00:00
Justin Clark-Casey (justincc)
a660c0a750 Add scene.<scene-name>.ProcessedFetchInventoryRequests
This shows the number of requests that have been processed.
These have not necessarily been sent back to the request since this is done separately by the PollServiceRequestManager
2014-03-18 20:59:11 +00:00
Justin Clark-Casey (justincc)
e82d394ddf Add scene.<scene-name>.QueuedFetchInventoryRequests stat
This is to aid in detecting whether there are fetch inventory requests remaining to be processed.
2014-03-18 20:10:41 +00:00