32 Commits

Author SHA1 Message Date
UbitUmarov
b50b088dba simplify combat module 2021-10-24 21:49:54 +01:00
UbitUmarov
74a0bb3837 simplify combatmodule npc kill check 2021-10-24 21:06:42 +01:00
UbitUmarov
9e182c27fb combat module: those parcel changes are now handled elsewhere 2019-02-27 13:18:38 +00:00
UbitUmarov
a11edceb00 seems to compile ( tests comented out) 2015-09-02 19:54:53 +01:00
UbitUmarov
371c9dd2af bad merge? 2015-09-01 14:54:35 +01:00
Diva Canto
e2dd15625f Added GetDisplayNames capability. For now, we don't actually use display names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others. 2015-01-09 08:31:56 -08:00
Justin Clark-Casey (justincc)
14569992e1 Prevent adding a land object if it overlaps any existing objects that have not had their bitmaps adjusted.
This is to prevent an immediate problem in http://opensimulator.org/mantis/view.php?id=7035 where a development code bug occasionally overlays all the existing parcels with a blank parcel owned by the estate manager and to gather more data.
My guess is that this parcel is being created by the new code in LandManagementModule.GetLandObject(), probably some race between threads since this only happens occasionally.
Adds regression tests for this case and for parcel subdivide.
2014-03-06 00:11:13 +00:00
teravus
01c3be2746 * Fix a null ref that causes a stack unwind when crossing borders. Less stack unwinding.. the faster it goes.
* Tweak XEngine so that it's partially functional again.    It's still not great, but basic things work.
2013-08-24 05:55:53 -05:00
Diva Canto
86903f23dd Cleanup on region modules: gave short node id's to all of them. 2012-11-12 18:08:02 -08:00
Diva Canto
fe2fa70c74 One more module converted: Combat/CombatModule. 2012-11-10 16:42:52 -08:00
Talun
92fde6ed26 Mantis 60004 problems with damage and llSetDamage. In damage enabled areas this patch - Deletes any objects that have damage set > 0 that deliver that damage to an avatar Stops Gods receiving damage, Stops volume detect objects causing damage Deletes NPCS when their helth reduces to zero Gradually "heals" damage to an avatar Resets health on going to a non damage area 2012-05-04 21:01:09 +01:00
Justin Clark-Casey (justincc)
6ae04448f7 Start using IPrimCounts populated by PrimCountModule instead of LandData counts populated by LandManagementModule.
In order to pass ILandObject into IClientAPI.SendLandProperties(), had to push ILandObject and IPrimCounts into OpenSim.Framework from OpenSim.Region.Framework.Interfaces, in order to avoid ci
Counts are showing odd behaviour at the moment, this will be addressed shortly.
2011-03-25 23:05:51 +00:00
Diva Canto
6a9ae9e7cb Global creator information working on MySQL DB and on load/save OARs. Creator name properly shown on the viewer as first.last @authority.
New option added to save oar -profile=url. Migration on RegionStore making CreatorID be 255 chars.
Moved Handling of user UUID -> name requests to a new module UserManagement/UserManagementModule.
2010-11-21 13:16:52 -08:00
Jeff Ames
f1f0bc23f4 Formatting cleanup. 2010-09-12 13:43:49 -04:00
Justin Clark-Casey (justincc)
9d84dfb687 minor: remove mono compiler warning 2010-08-13 21:44:44 +01:00
Justin Clark-Casey (justincc)
98f2b798ff Address symptom of Mantis 4588 (though not the cause) by moving the avatar dereference inside the exception catch 2010-05-15 01:07:45 +01:00
Dan Lake
73e9b0be72 Inconsistent locking of ScenePresence array in SceneGraph. Fixed by eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class.
This patch also applies a fix to Combat/CombatModule.cs which had unlocked iteration of the ScenePresences and inconsistent try/catch around the use of those ScenePresences.
2010-03-17 11:21:27 -07:00
Melanie
1f45e6c649 Merge branch 'master' into presence-refactor
This brings presence-refactor up to master again
2010-02-22 03:00:59 +00:00
Justin Clark-Casey (justincc)
8294fbd069 minor: remove mono compiler warning 2010-02-19 22:31:53 +00:00
Melanie
c033223c63 Merge branch 'master' into presence-refactor 2010-02-15 00:20:48 +00:00
Revolution
9821c4f566 Revolution is on the roll again! :)
Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events).

Direct flames and kudos to Revolution, please

Signed-off-by: Melanie <melanie@t-data.com>
2010-02-14 22:18:46 +00:00
Melanie
a87a247f05 Revert "Updates all IRegionModules to the new style region modules."
This reverts commit ec3c31e61e.
2010-01-29 07:21:06 +00:00
Revolution
ec3c31e61e Updates all IRegionModules to the new style region modules.
Signed-off-by: Melanie <melanie@t-data.com>
2010-01-23 15:18:52 +00:00
Diva Canto
25fdbd6cbc Less refs to UserProfileCacheService. Compiles but likely doesn't run. 2010-01-09 09:09:32 -08:00
John Hurliman
588361e2a2 Experimental change to use an immutable array for iterating ScenePresences, avoiding locking and copying the list each time it is accessed 2009-10-23 01:02:36 -07:00
dr scofield (aka dirk husemann)
2107b67f1b - cleaning up LandData/ILandObject capitalization issues
- adding LandDataSerializer to OAR mechanics
2009-10-02 11:31:30 +02:00
Teravus Ovares
64bd9a3354 * Updates libOMV to version 0.7.0
* Uses mantis #3811 as a base (thanks jhuliman) with changes.
* E-mail regarding interface changes sent to the opensim-dev list 
* Archive: https://lists.berlios.de/pipermail/opensim-dev/2009-July/007219.html
2009-07-25 15:49:10 +00:00
Melanie Thielker
412b555c27 Restore some lost functionality tot he combat module. Code that used to
reside in the economy module was lost in the shuffle when that was moved
to forge. Now it's where it belongs.
2009-07-02 02:46:40 +00:00
Jeff Ames
840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Sean Dague
5959e42683 large scale fix for svn props after "the great refactor" 2009-02-12 18:59:45 +00:00
lbsa71
801da4346a * optimized usings. 2009-02-12 09:53:12 +00:00
Dr Scofield
180be7de07 this is step 2 of 2 of the OpenSim.Region.Environment refactor.
NOTHING has been deleted or moved off to forge at this point.  what
has happened is that OpenSim.Region.Environment.Modules has been split
in two:

- OpenSim.Region.CoreModules: all those modules that are either
  directly or indirectly referenced from  other  OpenSim packages, or
  that provide functionality that the OpenSim developer community
  considers core functionality:

      CoreModules/Agent/AssetTransaction
      CoreModules/Agent/Capabilities
      CoreModules/Agent/TextureDownload
      CoreModules/Agent/TextureSender
      CoreModules/Agent/TextureSender/Tests
      CoreModules/Agent/Xfer
      CoreModules/Avatar/AvatarFactory
      CoreModules/Avatar/Chat/ChatModule
      CoreModules/Avatar/Combat
      CoreModules/Avatar/Currency/SampleMoney
      CoreModules/Avatar/Dialog
      CoreModules/Avatar/Friends
      CoreModules/Avatar/Gestures
      CoreModules/Avatar/Groups
      CoreModules/Avatar/InstantMessage
      CoreModules/Avatar/Inventory
      CoreModules/Avatar/Inventory/Archiver
      CoreModules/Avatar/Inventory/Transfer
      CoreModules/Avatar/Lure
      CoreModules/Avatar/ObjectCaps
      CoreModules/Avatar/Profiles
      CoreModules/Communications/Local
      CoreModules/Communications/REST
      CoreModules/Framework/EventQueue
      CoreModules/Framework/InterfaceCommander
      CoreModules/Hypergrid
      CoreModules/InterGrid
      CoreModules/Scripting/DynamicTexture
      CoreModules/Scripting/EMailModules
      CoreModules/Scripting/HttpRequest
      CoreModules/Scripting/LoadImageURL
      CoreModules/Scripting/VectorRender
      CoreModules/Scripting/WorldComm
      CoreModules/Scripting/XMLRPC
      CoreModules/World/Archiver
      CoreModules/World/Archiver/Tests
      CoreModules/World/Estate
      CoreModules/World/Land
      CoreModules/World/Permissions
      CoreModules/World/Serialiser
      CoreModules/World/Sound
      CoreModules/World/Sun
      CoreModules/World/Terrain
      CoreModules/World/Terrain/DefaultEffects
      CoreModules/World/Terrain/DefaultEffects/bin
      CoreModules/World/Terrain/DefaultEffects/bin/Debug
      CoreModules/World/Terrain/Effects
      CoreModules/World/Terrain/FileLoaders
      CoreModules/World/Terrain/FloodBrushes
      CoreModules/World/Terrain/PaintBrushes
      CoreModules/World/Terrain/Tests
      CoreModules/World/Vegetation
      CoreModules/World/Wind
      CoreModules/World/WorldMap

- OpenSim.Region.OptionalModules: all those modules that are not core
  modules:

      OptionalModules/Avatar/Chat/IRC-stuff
      OptionalModules/Avatar/Concierge
      OptionalModules/Avatar/Voice/AsterixVoice
      OptionalModules/Avatar/Voice/SIPVoice
      OptionalModules/ContentManagementSystem
      OptionalModules/Grid/Interregion
      OptionalModules/Python
      OptionalModules/SvnSerialiser
      OptionalModules/World/NPC
      OptionalModules/World/TreePopulator
2009-02-10 13:10:57 +00:00