UbitUmarov
ef1b5a8a61
remove obsolete add physics taint
2024-01-02 20:56:49 +00:00
UbitUmarov
c060ce1c9c
several cosmetic on physics
2022-11-08 03:56:11 +00:00
UbitUmarov
0289011442
cosmetics on ubder meshing
2022-10-23 21:10:36 +01:00
UbitUmarov
f5883d8ce6
revert introduction of some in arguments
2022-10-23 21:00:56 +01:00
UbitUmarov
65925027f1
c# things on physics; remove unused file (runprebuild)
2022-10-16 22:36:09 +01:00
UbitUmarov
d37bed10c9
ubode things
2022-08-19 14:49:41 +01:00
UbitUmarov
6ebcae4885
several changed to ubode rays; remove some test probes not usefull, etc
2022-08-18 00:23:38 +01:00
UbitUmarov
f7e7e9c054
ubode things
2022-08-15 19:31:59 +01:00
UbitUmarov
b763428ede
ubode: do part of avatar/avatar broadband collision phase in managed code plus cosmetics
2022-08-14 19:05:14 +01:00
UbitUmarov
5289b5c6bf
minor change on collision account
2022-04-21 01:12:26 +01:00
UbitUmarov
6d701b6759
add AvatarJump to phsycis engines. This is just a push in Z direction, Still needs scaling so engines to match. This new scaling is needed so does not impact old push ones
2022-04-15 21:47:38 +01:00
UbitUmarov
d0d71317e0
fix a http SRestObjReq log message, thx Tampa (also a libomv update)
2022-04-14 22:28:57 +01:00
UbitUmarov
9bd8e45b30
remove some more of obsolete ninha joints code
2022-03-19 01:06:44 +00:00
UbitUmarov
ad17ce0b51
CameraData is a bit too large to be a struct
2022-03-14 21:39:21 +00:00
UbitUmarov
5728d634b5
cosmetics
2022-03-14 21:12:53 +00:00
UbitUmarov
4a73cc81dc
now break several things at same time... sog/sop updates, threads options,...
2018-12-28 13:52:59 +00:00
UbitUmarov
58b68aa5e9
fix compile putting back useless things until they are fully removed
2018-12-06 19:04:51 +00:00
UbitUmarov
9d8220ac9f
some reduction on large colision repulsive force on non physical placement of physical prims
2017-04-14 03:14:41 +01:00
UbitUmarov
443fc60cdf
store the physics inertia override in Mysql and add it to serializer. run prebuild is required
2017-04-01 17:49:17 +01:00
UbitUmarov
6a35a965ff
add OSSL functions to override linksets total mass, center of mass and inertia. replacing the crude automatic estimation based on prims known to physics and density. Changed parameters are still not saved, and are lost on region crossings. only suported by UbODE. EXPERIMENTAL feature, only test it for now.. don't try to use in products.
2017-03-31 20:55:48 +01:00
Melanie Thielker
b16abc8166
Massive tab and trailing space cleanup
2017-01-05 19:07:37 +00:00
UbitUmarov
6c6a965320
remove some MegaRegions code from physics
2016-09-01 16:15:51 +01:00
UbitUmarov
0628671d69
missing file
2016-08-28 03:54:47 +01:00
UbitUmarov
9128c88d9b
remove excess data
2016-08-27 22:10:31 +01:00
Vegaslon
c918dd74da
Import plumbing from Halcyon for camera data to physics engine.
...
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt >
2016-08-27 22:02:03 +01:00
UbitUmarov
fcdf0b00b1
add give a body to default rootVelocity
2016-07-25 07:24:39 +01:00
UbitUmarov
aa9503ab86
revert bad last changes and fix the issue another way
2016-07-25 07:06:36 +01:00
UbitUmarov
42a072d181
preserve max relative velocity on a colision report time slice
2016-07-25 00:47:43 +01:00
UbitUmarov
ac72598c6b
add OSSL osGetPhysicsEngineName(). this returns a string with name and version. does no permition checks or it whould be less usefull ( only ubOde returns value)
2016-07-04 08:29:26 +01:00
Diva Canto
ab12a14279
Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global replace anymore.
2016-02-21 11:14:02 -08:00
UbitUmarov
b2acef8aad
remove the unused OBB physics parameters export, since they aren't actually usefull outside ubOde
2015-12-17 22:34:21 +00:00
UbitUmarov
7cb6ecb9f5
Make physics engines finish internal representation of loaded prims before starting simulation so it does start for all at same time. Currently only in use by ubOde
2015-10-22 17:34:28 +01:00
UbitUmarov
deb4364f42
remove the use of Vector3 for axis locks on the rest of engines
2015-10-21 00:15:09 +01:00
UbitUmarov
0045398324
move ugly convertion of axis locks 3 bit flags to a wasted vector3 down to PhysicsActor. Let engines use LockAngularMotion with either Vector3 argument or byte
2015-10-20 19:00:26 +01:00
Robert Adams
e1ce04de42
Implement an overridable implementation of PhysicsActor.SetVehicle()
...
that works for all physics engines.
BulletSim: implement an optimized version of SetVehicle() that still
uses the vehicle code to do bounds checking but does it in one taint
operation.
2015-10-02 18:35:02 -07:00
UbitUmarov
aa3303e3af
add get method on physics actors PIDHoverActive
2015-09-30 20:13:31 +01:00
Robert Adams
e5367d822b
Merge of ubitworkvarnew with opensim/master as of 20150905.
...
This integrates the OpenSim refactoring to make physics, etc into modules.
AVN physics hasn't been moved to new location.
Does not compile yet.
Merge branch 'osmaster' into mbworknew1
2015-09-08 04:54:16 -07:00
Diva Canto
9435405ca1
Deleted physics plugin classes.
...
More unit tests fixed.
2015-08-31 16:23:43 -07:00
Diva Canto
11194209df
First commit where physics work as region module.
...
Moved all physics dlls out of Physics and into bin directly, so they can be found by the module loader.
Removed call to PhysicsPluginManager.
2015-08-31 14:09:15 -07:00
Diva Canto
134d4300f0
All physics plugins are now region modules. Compiles but doesn't run.
2015-08-31 13:02:51 -07:00
Diva Canto
3741edd1c7
Refactored Meshing modules:
...
- Moved ZeroMesher from OpenSim.Region.PhysicsModules.SharedBase to OpenSim.Region.PhysicsModules.Meshing
- Created subfolder for all Meshmerizer files, also in the same Meshing dll
- Made them both region modules, with ZeroMesher being the default one
This compiles but doesn't run yet.
2015-08-31 09:21:05 -07:00
Diva Canto
ce2c67876e
More namespace and dll name changes. Still no functional changes.
2015-08-30 21:05:36 -07:00
Diva Canto
2c0cad6dd3
Renamed the namespaces too
2015-08-30 20:29:31 -07:00
Diva Canto
1d6b33bc2d
Major renaming of Physics dlls / folders. No functional changes, just renames.
2015-08-30 20:06:53 -07:00