44 Commits

Author SHA1 Message Date
UbitUmarov
ef1b5a8a61 remove obsolete add physics taint 2024-01-02 20:56:49 +00:00
UbitUmarov
c060ce1c9c several cosmetic on physics 2022-11-08 03:56:11 +00:00
UbitUmarov
0289011442 cosmetics on ubder meshing 2022-10-23 21:10:36 +01:00
UbitUmarov
f5883d8ce6 revert introduction of some in arguments 2022-10-23 21:00:56 +01:00
UbitUmarov
65925027f1 c# things on physics; remove unused file (runprebuild) 2022-10-16 22:36:09 +01:00
UbitUmarov
d37bed10c9 ubode things 2022-08-19 14:49:41 +01:00
UbitUmarov
6ebcae4885 several changed to ubode rays; remove some test probes not usefull, etc 2022-08-18 00:23:38 +01:00
UbitUmarov
f7e7e9c054 ubode things 2022-08-15 19:31:59 +01:00
UbitUmarov
b763428ede ubode: do part of avatar/avatar broadband collision phase in managed code plus cosmetics 2022-08-14 19:05:14 +01:00
UbitUmarov
5289b5c6bf minor change on collision account 2022-04-21 01:12:26 +01:00
UbitUmarov
6d701b6759 add AvatarJump to phsycis engines. This is just a push in Z direction, Still needs scaling so engines to match. This new scaling is needed so does not impact old push ones 2022-04-15 21:47:38 +01:00
UbitUmarov
d0d71317e0 fix a http SRestObjReq log message, thx Tampa (also a libomv update) 2022-04-14 22:28:57 +01:00
UbitUmarov
9bd8e45b30 remove some more of obsolete ninha joints code 2022-03-19 01:06:44 +00:00
UbitUmarov
ad17ce0b51 CameraData is a bit too large to be a struct 2022-03-14 21:39:21 +00:00
UbitUmarov
5728d634b5 cosmetics 2022-03-14 21:12:53 +00:00
UbitUmarov
4a73cc81dc now break several things at same time... sog/sop updates, threads options,... 2018-12-28 13:52:59 +00:00
UbitUmarov
58b68aa5e9 fix compile putting back useless things until they are fully removed 2018-12-06 19:04:51 +00:00
UbitUmarov
9d8220ac9f some reduction on large colision repulsive force on non physical placement of physical prims 2017-04-14 03:14:41 +01:00
UbitUmarov
443fc60cdf store the physics inertia override in Mysql and add it to serializer. run prebuild is required 2017-04-01 17:49:17 +01:00
UbitUmarov
6a35a965ff add OSSL functions to override linksets total mass, center of mass and inertia. replacing the crude automatic estimation based on prims known to physics and density. Changed parameters are still not saved, and are lost on region crossings. only suported by UbODE. EXPERIMENTAL feature, only test it for now.. don't try to use in products. 2017-03-31 20:55:48 +01:00
Melanie Thielker
b16abc8166 Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
UbitUmarov
6c6a965320 remove some MegaRegions code from physics 2016-09-01 16:15:51 +01:00
UbitUmarov
0628671d69 missing file 2016-08-28 03:54:47 +01:00
UbitUmarov
9128c88d9b remove excess data 2016-08-27 22:10:31 +01:00
Vegaslon
c918dd74da Import plumbing from Halcyon for camera data to physics engine.
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2016-08-27 22:02:03 +01:00
UbitUmarov
fcdf0b00b1 add give a body to default rootVelocity 2016-07-25 07:24:39 +01:00
UbitUmarov
aa9503ab86 revert bad last changes and fix the issue another way 2016-07-25 07:06:36 +01:00
UbitUmarov
42a072d181 preserve max relative velocity on a colision report time slice 2016-07-25 00:47:43 +01:00
UbitUmarov
ac72598c6b add OSSL osGetPhysicsEngineName(). this returns a string with name and version. does no permition checks or it whould be less usefull ( only ubOde returns value) 2016-07-04 08:29:26 +01:00
Diva Canto
ab12a14279 Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global replace anymore. 2016-02-21 11:14:02 -08:00
UbitUmarov
b2acef8aad remove the unused OBB physics parameters export, since they aren't actually usefull outside ubOde 2015-12-17 22:34:21 +00:00
UbitUmarov
7cb6ecb9f5 Make physics engines finish internal representation of loaded prims before starting simulation so it does start for all at same time. Currently only in use by ubOde 2015-10-22 17:34:28 +01:00
UbitUmarov
deb4364f42 remove the use of Vector3 for axis locks on the rest of engines 2015-10-21 00:15:09 +01:00
UbitUmarov
0045398324 move ugly convertion of axis locks 3 bit flags to a wasted vector3 down to PhysicsActor. Let engines use LockAngularMotion with either Vector3 argument or byte 2015-10-20 19:00:26 +01:00
Robert Adams
e1ce04de42 Implement an overridable implementation of PhysicsActor.SetVehicle()
that works for all physics engines.
BulletSim: implement an optimized version of SetVehicle() that still
  uses the vehicle code to do bounds checking but does it in one taint
  operation.
2015-10-02 18:35:02 -07:00
UbitUmarov
aa3303e3af add get method on physics actors PIDHoverActive 2015-09-30 20:13:31 +01:00
Robert Adams
e5367d822b Merge of ubitworkvarnew with opensim/master as of 20150905.
This integrates the OpenSim refactoring to make physics, etc into modules.
AVN physics hasn't been moved to new location.
Does not compile yet.

Merge branch 'osmaster' into mbworknew1
2015-09-08 04:54:16 -07:00
Diva Canto
9435405ca1 Deleted physics plugin classes.
More unit tests fixed.
2015-08-31 16:23:43 -07:00
Diva Canto
11194209df First commit where physics work as region module.
Moved all physics dlls out of Physics and into bin directly, so they can be found by the module loader.
Removed call to PhysicsPluginManager.
2015-08-31 14:09:15 -07:00
Diva Canto
134d4300f0 All physics plugins are now region modules. Compiles but doesn't run. 2015-08-31 13:02:51 -07:00
Diva Canto
3741edd1c7 Refactored Meshing modules:
- Moved ZeroMesher from OpenSim.Region.PhysicsModules.SharedBase to OpenSim.Region.PhysicsModules.Meshing
- Created subfolder for all Meshmerizer files, also in the same Meshing dll
- Made them both region modules, with ZeroMesher being the default one
This compiles but doesn't run yet.
2015-08-31 09:21:05 -07:00
Diva Canto
ce2c67876e More namespace and dll name changes. Still no functional changes. 2015-08-30 21:05:36 -07:00
Diva Canto
2c0cad6dd3 Renamed the namespaces too 2015-08-30 20:29:31 -07:00
Diva Canto
1d6b33bc2d Major renaming of Physics dlls / folders. No functional changes, just renames. 2015-08-30 20:06:53 -07:00