Commit Graph

31 Commits

Author SHA1 Message Date
Charles Krinke
2f70baee52 Mantis#1623. Thank you, Melanie for a patch that:
Fully defines the equality operators on the lsl types and plubs 
in the script engine side of the work begun in 0001616 (aly, this one's for you)
2008-06-28 16:18:47 +00:00
Charles Krinke
9a0ef22ed9 Mantis#1616. Applied Melanie's patch. This may or may
not break trunk.
2008-06-28 16:08:12 +00:00
Jeff Ames
5910a49da6 Update svn properties. Formatting cleanup. 2008-06-10 08:35:46 +00:00
Teravus Ovares
6ecb7c05b3 * Fixed it so you can do a lot more llDetected* methods in many additional situations and have it work.
* script Collision reporting works now in DotNetEngine
2008-06-08 22:53:52 +00:00
Teravus Ovares
e12baa5eb3 * This sends collision events to the script engine.
* Unfortunately, there's some kludges with the Async manager and the llDetected functions that I have yet to decipher...  so llDetected functions don't work with collision events at the moment....
2008-06-05 13:24:59 +00:00
Adam Frisby
c22b388f83 * Patch #1312 from Melanie - Abstracts Money Module to IMoneyModule. 2008-05-18 10:23:31 +00:00
Jeff Ames
c995d60d37 Formatting cleanup. 2008-05-14 05:11:23 +00:00
Teravus Ovares
efc680f45b * Changed implicit string conversion to LSL_Types.LSLString in money event of the key of the payer to an Explicit one.
* Fixes Mantis: #1045
2008-05-11 12:01:12 +00:00
Teravus Ovares
86669a1664 * Other then the prim update experiments that are going on now, llTakeControls works now along with the 'release controls button'. llReleaseControls() works mostly :D. 2008-05-07 19:41:03 +00:00
Teravus Ovares
ab5556055e * Theoretically, everything is in place for scripted take controls... Theoretically.
* I've still got to test, it's still theoretical code :D.   Good thing it isn't enabled by default!
2008-05-07 18:23:46 +00:00
Adam Frisby
4692e92312 * Assorted spring cleanings. 2008-05-01 14:45:56 +00:00
Adam Frisby
3da6a05eaa * Sometimes you know, you do something really stupid.
* This is one of those times (should fix build)
2008-04-30 21:32:14 +00:00
Teravus Ovares
36bf16d35e Patch from Melanie: 0001077: [PATCH] LSL types cannot be cast implicitly or explicitly in many cases Thanks Melanie!
* Also, I moved the event parser and re-writer to a separate static object.   More work will be done here shortly.
2008-04-30 03:36:13 +00:00
Teravus Ovares
54563d8dea * Patch from XenReborn to make remove-region work properly without needing to do a change-region first. Careful though. I still suggest you do a change-region first.
* Patch from Melanie to implement touch_end.
* Thanks XenReborn!.  Thanks Melanie!
2008-04-27 22:15:38 +00:00
Teravus Ovares
9468917b5f * Implements llTarget, llTargetRemove, at_target(), not_at_target() 2008-04-25 01:00:55 +00:00
Sean Dague
2a2ef42e64 replace hard tabs with 4 spaces to be consistant in the source.
Please adjust your editors to not use hard tabs.
2008-04-24 12:27:24 +00:00
Teravus Ovares
1909d74d5f * Patch from Melanie. Mantis 0001037: Add various internal plumbing to the example economy module, implements llSetPayPrice(), money() and llGiveMoney() in scripts. Thanks Melanie!
* Moves module loading before the script engine so the script engine can pick up events from modules registering interfaces with scene.
2008-04-23 22:44:59 +00:00
Adam Frisby
fef3b36894 * Optimised using statements and namespace references across entire project (this took a while to run). 2008-04-21 07:09:17 +00:00
Justin Clarke Casey
f9646a0c81 From: Michael Osias <mosias@us.ibm.com>
"This is llDetectedKey for touch_start - it is already implemented for sensor."
Thanks Michael
2008-04-09 15:33:04 +00:00
Jeff Ames
47180080f0 Formatting cleanup. 2008-03-18 05:16:43 +00:00
Teravus Ovares
abacfba287 * Preliminary work with the ODEPlugin to collect collision data. 2008-03-14 05:22:52 +00:00
Jeff Ames
a8cfbbe963 Minor cleanup. 2008-02-20 18:38:20 +00:00
Tedd Hansen
44058f8ae6 state_entry is now executed on state change. 2008-02-10 22:36:01 +00:00
Jeff Ames
6ed5283bc0 Converted logging to use log4net.
Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
2008-02-05 19:44:27 +00:00
Tedd Hansen
d02a90823f SCRIPTING STILL BROKEN
Added comments and regions, restructured code
Changed a lot of AppDomain junk from console from using Console.Write to Log.Verbose and set it to #if DEBUG
All modules should now refresh their configuration runtime
Made all logging in ScriptEngine.Common get script name from actual engine
Renamed LSLLongCmdHandler to AsyncLSLCommandManager
Added auto-recover with 5 sec throttle for new MaintenanceThread
2008-02-01 23:36:36 +00:00
Tedd Hansen
82d43db1cc Added data structure to be passed through event execution queue so that events can use llDetect*-commands to find information about event. 2008-01-17 15:22:35 +00:00
Teravus Ovares
c2863df49d * Added and implemented the LSL changed event.
* An example changed event syntax is at: http://opensimulator.org/wiki/Changed_Event_Example
* You can use this to trigger actions in your script if someone sits on your object_rez
* You can use this to figure out all of the CHANGED_ constants except for CHANGED_REGION, CHANGED_TELEPORT, and CHANGED_ALLOW_DROP
2008-01-17 02:23:48 +00:00
Adam Frisby
b25f9f322c * Mother of all commits:
* Cleaned up copyright notices in AssemblyInfo.cs's
* Added Copyright headers to a bunch of files missing them
* Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
2008-01-15 02:09:55 +00:00
Tedd Hansen
0081c060d0 Set eol 2008-01-12 14:45:59 +00:00
Tedd Hansen
33d82aa532 Added license to new files 2008-01-12 14:40:28 +00:00
Tedd Hansen
bacbade369 Major reorganizing of DotNetEngine. Moved common script engine parts to ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common.
Loads of things has been put into interfaces instead of the specific class.
We are now one step closer to ScriptServer, and its very easy to implement new script languages. Just a few lines required to make them a OpenSim script module with all its glory.
2008-01-12 14:30:22 +00:00