Commit Graph

10 Commits

Author SHA1 Message Date
Tedd Hansen
a993d0d335 ScriptServer communication is ok. Script is creatd on onrez. But since it can not access Scene it sort of crashes right away ;)
Added some sample placeholders for implementing rest of LSL events.
2008-01-12 10:25:08 +00:00
Tedd Hansen
e7dbaad04f New ScriptServer protocol successfully implemented.
Still needs hooking up for all commands in both ends, separation of local and remote LSL-commands, etc.
2008-01-12 01:14:31 +00:00
Tedd Hansen
1e9a66cbaa ScriptServer communication protocol (v1), primitive RPC-like TCP client/server 2008-01-12 00:48:58 +00:00
Tedd Hansen
966f639ad6 Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono.
Some debug info for startup added to find bugs. ++
2008-01-05 15:48:02 +00:00
Jeff Ames
3c9505199a Set svn:eol-style and svn:ignore. 2007-12-31 12:00:40 +00:00
Teravus Ovares
373d801c40 * Added graceful remote script server connection error handling
* Removed a friends module test that I had.
2007-12-30 23:56:29 +00:00
Teravus Ovares
57a1132585 * Fixed References in Prebuild so the project compiles
* Added Friends List methods to IUserData interface
* Created Stub friendslist Database Methods
2007-12-30 23:29:44 +00:00
Tedd Hansen
5b8620d82f Comments + fix = in theory stand alone script server + "RemoteSevrver" ScriptEngine (as opposed to "DotNetEngine") should work for a single region. It will however not work because it doesn't have two-way communication. 2007-12-30 22:57:27 +00:00
Tedd Hansen
6055db2bc3 server->script event path almost ready for remote scriptengine (translation table between local script ID and remote script ID missing) 2007-12-30 22:37:07 +00:00
Tedd Hansen
c084c54fb5 Added ScriptEngine.RemoteServer module 2007-12-30 19:08:22 +00:00