Commit Graph

18 Commits

Author SHA1 Message Date
Teravus Ovares
c20f7d6171 * A hacky Top Scripts display. It isn't accurate as far as ms accounting, however you can use it to help find out what scripts are causing your simulator to cry.
* Access it from the Estate tools/Debug tab.
2008-05-25 20:50:45 +00:00
Jeff Ames
65c5efe43b Formatting cleanup. 2008-05-16 01:22:11 +00:00
Jeff Ames
c995d60d37 Formatting cleanup. 2008-05-14 05:11:23 +00:00
Adam Frisby
dc21e8d5e2 * Applying patch #1121 - Fixes for llListen() (Thanks Middlelink!) 2008-05-08 13:41:10 +00:00
Adam Frisby
3da6a05eaa * Sometimes you know, you do something really stupid.
* This is one of those times (should fix build)
2008-04-30 21:32:14 +00:00
Teravus Ovares
36bf16d35e Patch from Melanie: 0001077: [PATCH] LSL types cannot be cast implicitly or explicitly in many cases Thanks Melanie!
* Also, I moved the event parser and re-writer to a separate static object.   More work will be done here shortly.
2008-04-30 03:36:13 +00:00
Adam Frisby
fef3b36894 * Optimised using statements and namespace references across entire project (this took a while to run). 2008-04-21 07:09:17 +00:00
Tedd Hansen
acb0b06fed Mantis #851, 100% CPU on unhandlet HTTP event. Thanks cmickeyb. 2008-04-18 15:25:43 +00:00
Sean Dague
c176caeb05 moved fields to properties for UserDataProfile, which was
actually a little more work than I expected given the copious
use of out params.
2008-04-10 13:53:06 +00:00
Jeff Ames
bf8b5844f2 Formatting cleanup. Minor refactoring. 2008-03-18 14:51:42 +00:00
Justin Clarke Casey
f81c491725 Patch from DrSchofld (IBM). In his own words
structs (such as LLUUID) are considered values by mono. comparing them against null makes no sense and the mono compiler will flag that as evaluating to always false --- except if "cleverly" disguised. the attached patch fixes such an occurrence in  OpenSim/Region/ScriptEngine/Common/ScriptEngineBase/AsyncCommandPlugins/SensorRepeat.cs.

[yes, i'm on a crusade against comparing structs against null, go ask jradford from libsl ;-)]
2008-03-18 11:32:44 +00:00
Jeff Ames
47180080f0 Formatting cleanup. 2008-03-18 05:16:43 +00:00
Jeff Ames
a8aeec29da Fix a few mono compiler warnings. Minor cleanup. 2008-03-17 17:39:42 +00:00
Jeff Ames
cd6f4a57e7 Added copyright heaaders. Minor cleanup. 2008-03-04 04:11:37 +00:00
Charles Krinke
56697133d4 Thank you very much, Kinoc for:
* Impelements llInstantMessage
* Reimplements llOwnerSay as llInstantMessage(llGetOWner(),msg).
* Try's to better identify the "True Name" of objects in llDetectedName
 by checking for avatar name, scene Object Part name and entity name.
* Uses similar logic in the llSensor and llSensorRepeat functions.
2008-03-01 00:59:23 +00:00
Tedd Hansen
dbb205c181 Moved AsyncCommandManager into separate classes under "plugins". 2008-02-25 20:10:17 +00:00
Tedd Hansen
366e607608 eol 2008-02-25 19:53:11 +00:00
Tedd Hansen
ce9c74a83c Step 1 in reorganizing AsyncCommandManager 2008-02-25 19:45:34 +00:00