Justin Clark-Casey (justincc)
865d3f4b09
minor: remove a few mono compiler warnings
2009-11-03 19:35:18 +00:00
John Hurliman
e7c877407f
* Continued work on the new LLUDP implementation. Appears to be functioning, although not everything is reimplemented yet
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* Replaced logic in ThreadTracker with a call to System.Diagnostics that does the same thing
* Added Util.StringToBytes256() and Util.StringToBytes1024() to clamp output at byte[256] and byte[1024], respectively
* Fixed formatting for a MySQLAssetData error logging line
2009-10-06 02:38:00 -07:00
Jeff Ames
ee205e7e81
Formatting cleanup.
2009-10-01 01:17:47 +09:00
Teravus Ovares (Dan Olivares)
0781ac9a5e
* Add ThreadTracker Tests, Tests default thread, Adding Testing and Removing a thread, a dead thread, and a null Thread
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* Fix a null thread situation
2009-08-13 22:12:37 -04:00
Jeff Ames
840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
2009-06-01 06:37:14 +00:00
Justin Clarke Casey
41232ee921
* Correct build break from last commit - how on earth did it compile last time? Bizarre
2008-11-04 21:42:31 +00:00
Justin Clarke Casey
e1e2622e92
* Stop an exception in the thread tracker cleanup loop from terminating the sim
2008-11-04 21:35:12 +00:00
Justin Clarke Casey
c952dd465c
* minor: add to the thread tracker the thread with which the thread tracker tracks threads
2008-08-01 20:52:32 +00:00
Adam Frisby
375163a6fe
* Spring cleaning.
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* Added new generic "Location" class to handle 2D integer locations. Going to use it to replace all RegionHandle and X,Y coordinate references throughout the entire project. You have been warned.
2008-04-29 14:04:55 +00:00
Adam Frisby
fef3b36894
* Optimised using statements and namespace references across entire project (this took a while to run).
2008-04-21 07:09:17 +00:00
Jeff Ames
cd6f4a57e7
Added copyright heaaders. Minor cleanup.
2008-03-04 04:11:37 +00:00
Jeff Ames
0103c43697
Update svn properties.
2008-02-21 15:14:39 +00:00
Tedd Hansen
7102ac7769
"threads" command now works. I've added manual tracking of threads (only if compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging.
2008-02-21 10:43:24 +00:00