Commit Graph

16 Commits

Author SHA1 Message Date
Dr Scofield
25a0a56570 From: Alan Webb <alan_webb@us.ibm.com>
Modify dynamic texture handling so that an explicitly targetted
  face is not scheduled for immediate expiration. The requirement
  for precaching explicitly requires these assets to persist. They
  do however remain temporary.

  This approach leaves the legacy mode of operation (ALL_SIDES)
  unchanged in this respect.
2009-06-03 12:21:14 +00:00
Jeff Ames
840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Dr Scofield
3b689e506f From: Alan Webb <alan_webb@us.ibm.com>
Changes to support client-side image pre-caching in the region. This
  commit adds an additional calling sequence to the DynamicTexture data
  and URL calls. The new interface allows a dynamic image to be loaded
  into a specific object face (rather than the mandatory ALL_SIDES
  supported today.
  This is in part fulfilment of ticket #458.
2009-05-22 16:22:49 +00:00
Dr Scofield
1d02636c27 cleaning out warnings.
NOTE: we currently have a gazillion warnings caused stuff flagged as
"obsolete" (OGS1 stuff) --- what's up with that?
2009-05-22 14:57:00 +00:00
diva
5e4fc6e91e Heart surgery on asset service code bits. Affects OpenSim.ini configuration -- please see the example. Affects region servers only.
This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing.
Known problems: 
* HG asset transfers are borked for now
* missing texture is missing
* 3 unit tests commented out for now
2009-05-15 05:00:25 +00:00
Dr Scofield
3312938f6b From: Alan Webb <alan_webb@us.ibm.com>
logs error message on empty data in DynamicTextureModule
2009-05-07 11:58:45 +00:00
Charles Krinke
e957a29ab0 Thank you kindly, Thomax, for a patch that:
Does not set prims to fullbright when an
ossl dynamic texture function is called.
2009-05-03 17:53:43 +00:00
Jeff Ames
54ccca1e2c Update svn properties, add copyright header, formatting cleanup. 2009-03-31 02:00:33 +00:00
Dr Scofield
b5f6aa6ff2 From: Alan Webb <alan_webb@us.ibm.com>
Changes to AssetCache and DynamicTextureModule to eliminate
  opportunities for lost texture updates.
2009-03-24 08:21:50 +00:00
Charles Krinke
8f55b9d735 Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:
* Added log4net dependency to physxplugin in prebuild.xml.
* Added missing m_log fields to classes.
* Replaced Console.WriteLine with appropriate m_log.Xxxx
* Tested that nant test target runs succesfully.
* Tested that local opensim sandbox starts up without errors.
2009-02-22 20:52:55 +00:00
Sean Dague
383f8b3ac6 From: Christopher Yeoh <yeohc@au1.ibm.com>
The attached patch implements osGetDrawStringSize that looks like:

vector osGetDrawStringSize(string contentType, string text, string
fontName, int fontSize)

in LSL. It is meant to be used in conjunction with the osDraw*
functions. It returns accurate information on the size that a given
string will be rendered given the specified font and font size.
This allows for nicely formatted and positioned text on the generated
image.
2009-02-18 12:56:36 +00:00
Mike Mazur
76c0935ec7 - remove the Metadata property from AssetBase and return all previous
properties as before
- prefix private variables with m_ in AssetBase.cs
- related to Mantis #3122, as mentioned in
  https://lists.berlios.de/pipermail/opensim-dev/2009-February/005088.html
- all services will likely need to be upgraded after this commit
2009-02-17 01:36:44 +00:00
Justin Clarke Casey
93837807ff * refactor: remove AssetCache field hanging off Scene
* This is always available at Scene.CommsManager.AssetCache
2009-02-16 19:15:16 +00:00
Sean Dague
5959e42683 large scale fix for svn props after "the great refactor" 2009-02-12 18:59:45 +00:00
lbsa71
801da4346a * optimized usings. 2009-02-12 09:53:12 +00:00
Dr Scofield
180be7de07 this is step 2 of 2 of the OpenSim.Region.Environment refactor.
NOTHING has been deleted or moved off to forge at this point.  what
has happened is that OpenSim.Region.Environment.Modules has been split
in two:

- OpenSim.Region.CoreModules: all those modules that are either
  directly or indirectly referenced from  other  OpenSim packages, or
  that provide functionality that the OpenSim developer community
  considers core functionality:

      CoreModules/Agent/AssetTransaction
      CoreModules/Agent/Capabilities
      CoreModules/Agent/TextureDownload
      CoreModules/Agent/TextureSender
      CoreModules/Agent/TextureSender/Tests
      CoreModules/Agent/Xfer
      CoreModules/Avatar/AvatarFactory
      CoreModules/Avatar/Chat/ChatModule
      CoreModules/Avatar/Combat
      CoreModules/Avatar/Currency/SampleMoney
      CoreModules/Avatar/Dialog
      CoreModules/Avatar/Friends
      CoreModules/Avatar/Gestures
      CoreModules/Avatar/Groups
      CoreModules/Avatar/InstantMessage
      CoreModules/Avatar/Inventory
      CoreModules/Avatar/Inventory/Archiver
      CoreModules/Avatar/Inventory/Transfer
      CoreModules/Avatar/Lure
      CoreModules/Avatar/ObjectCaps
      CoreModules/Avatar/Profiles
      CoreModules/Communications/Local
      CoreModules/Communications/REST
      CoreModules/Framework/EventQueue
      CoreModules/Framework/InterfaceCommander
      CoreModules/Hypergrid
      CoreModules/InterGrid
      CoreModules/Scripting/DynamicTexture
      CoreModules/Scripting/EMailModules
      CoreModules/Scripting/HttpRequest
      CoreModules/Scripting/LoadImageURL
      CoreModules/Scripting/VectorRender
      CoreModules/Scripting/WorldComm
      CoreModules/Scripting/XMLRPC
      CoreModules/World/Archiver
      CoreModules/World/Archiver/Tests
      CoreModules/World/Estate
      CoreModules/World/Land
      CoreModules/World/Permissions
      CoreModules/World/Serialiser
      CoreModules/World/Sound
      CoreModules/World/Sun
      CoreModules/World/Terrain
      CoreModules/World/Terrain/DefaultEffects
      CoreModules/World/Terrain/DefaultEffects/bin
      CoreModules/World/Terrain/DefaultEffects/bin/Debug
      CoreModules/World/Terrain/Effects
      CoreModules/World/Terrain/FileLoaders
      CoreModules/World/Terrain/FloodBrushes
      CoreModules/World/Terrain/PaintBrushes
      CoreModules/World/Terrain/Tests
      CoreModules/World/Vegetation
      CoreModules/World/Wind
      CoreModules/World/WorldMap

- OpenSim.Region.OptionalModules: all those modules that are not core
  modules:

      OptionalModules/Avatar/Chat/IRC-stuff
      OptionalModules/Avatar/Concierge
      OptionalModules/Avatar/Voice/AsterixVoice
      OptionalModules/Avatar/Voice/SIPVoice
      OptionalModules/ContentManagementSystem
      OptionalModules/Grid/Interregion
      OptionalModules/Python
      OptionalModules/SvnSerialiser
      OptionalModules/World/NPC
      OptionalModules/World/TreePopulator
2009-02-10 13:10:57 +00:00