Jeff Ames
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6ed5283bc0
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Converted logging to use log4net.
Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
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2008-02-05 19:44:27 +00:00 |
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Tedd Hansen
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a993d0d335
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ScriptServer communication is ok. Script is creatd on onrez. But since it can not access Scene it sort of crashes right away ;)
Added some sample placeholders for implementing rest of LSL events.
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2008-01-12 10:25:08 +00:00 |
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Tedd Hansen
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e7dbaad04f
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New ScriptServer protocol successfully implemented.
Still needs hooking up for all commands in both ends, separation of local and remote LSL-commands, etc.
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2008-01-12 01:14:31 +00:00 |
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Tedd Hansen
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1e9a66cbaa
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ScriptServer communication protocol (v1), primitive RPC-like TCP client/server
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2008-01-12 00:48:58 +00:00 |
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Tedd Hansen
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966f639ad6
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Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono.
Some debug info for startup added to find bugs. ++
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2008-01-05 15:48:02 +00:00 |
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Jeff Ames
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3c9505199a
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Set svn:eol-style and svn:ignore.
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2007-12-31 12:00:40 +00:00 |
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Teravus Ovares
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373d801c40
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* Added graceful remote script server connection error handling
* Removed a friends module test that I had.
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2007-12-30 23:56:29 +00:00 |
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Teravus Ovares
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57a1132585
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* Fixed References in Prebuild so the project compiles
* Added Friends List methods to IUserData interface
* Created Stub friendslist Database Methods
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2007-12-30 23:29:44 +00:00 |
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Tedd Hansen
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5b8620d82f
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Comments + fix = in theory stand alone script server + "RemoteSevrver" ScriptEngine (as opposed to "DotNetEngine") should work for a single region. It will however not work because it doesn't have two-way communication.
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2007-12-30 22:57:27 +00:00 |
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Tedd Hansen
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6055db2bc3
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server->script event path almost ready for remote scriptengine (translation table between local script ID and remote script ID missing)
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2007-12-30 22:37:07 +00:00 |
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Tedd Hansen
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c084c54fb5
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Added ScriptEngine.RemoteServer module
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2007-12-30 19:08:22 +00:00 |
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