Commit Graph

66 Commits

Author SHA1 Message Date
Justin Clark-Casey (justincc)
304c5d4a8b On startup, start scenes after we're set up all local scenes, rather than starting scenes before others have been created.
This aims to avoid a race condition where scenes could look to inform neighbours that they were up before those neighbours had been created.
http://opensimulator.org/mantis/view.php?id=6618
2013-05-03 18:48:50 +01:00
Diva Canto
4779f7d7d5 Deleted all AssemblyFileVersion directives 2013-02-19 17:14:55 -08:00
Justin Clark-Casey (justincc)
1f1da23097 Bump version and assembly version numbers from 0.7.5 to 0.7.6
This is mostly Bluewall's work but I am also bumping the general version number
OpenSimulator 0.7.5 remains in the release candidate stage.
I'm doing this because master is significantly adding things that will not be in 0.7.5
This update should not cause issues with existing external binary DLLs because our DLLs do not have strong names
and so the exact version match requirement is not in force.
2013-02-05 00:23:17 +00:00
Diva Canto
e4cb7af98a Updated all existing AssemblyVersions's to 0.7.5.*. Many DLLs still don't have an AssemblyInfo file. 2012-11-13 19:26:43 -08:00
Melanie
8c130bcaf5 Remove the old style module loader and all references to it 2012-11-12 22:50:28 +00:00
Diva Canto
571f6a0300 One more module converted: XMLRPCModule. Removed it from the special loading at start. 2012-11-11 15:29:25 -08:00
Diva Canto
9f45198516 One more module: DynamicTextureModule. Removed it from the special load in the beginning. 2012-11-11 14:54:40 -08:00
Diva Canto
6759ed1013 One more module converted: LoadImageURLModule. Also removed it from its hard-coded instantiation (I think I understood what the problem was, and that I've done it right). 2012-11-11 14:46:22 -08:00
Mic Bowman
de44734fe9 Saving estate state is really slow (relatively) and it gets
completely rewritten every time a region starts up. This
makes the data write only when the data was not already
read from the database.

There is a still a major race condition whenever two regions
share the same estate data, but at least it won't be triggered
on startup.
2012-05-10 09:08:40 -07:00
Justin Clark-Casey (justincc)
fe484ab331 Slightly change log message in LoadRegionsPlugin 2011-10-19 01:22:07 +01:00
Pixel Tomsen
178b8d0926 Region-UUID - can not be zero-uuid
http://opensimulator.org/mantis/view.php?id=3426
2011-10-19 01:19:21 +01:00
Kevin Houlihan
e789ab659c Removed uncalled region load method.
The method LoadRegionsPlugin.LoadRegionFromConfig was no longer being referenced from anywhere, so I removed it. It's function has apparently been taken on by the PostInitialise of that module.
2011-09-24 02:06:34 +01:00
Justin Clark-Casey (justincc)
d8e1c380e6 minor: make it clearer in the log where we're loading region config files and not the regions themselves 2011-03-25 23:36:58 +00:00
Justin Clark-Casey (justincc)
03d82a5a85 Fix bug where "My estate" name was always used even if the user entered a different name on initial setup.
Turns out we had stopped saving estate settings immediately after the name change.  The scene constructor then reloade the settings and oblitereted the different name.
This code could be more efficient since there's no reason for scene to reload the settings when they are already known to be valid.
Thanks to Thoneve for the spot on this.
2011-02-12 01:08:56 +00:00
Melanie
ea17b262a3 Convert the agent asset transactions module to a new style module.
Refactor to remove the property "MyScene" and the pointless circular
refs to the managing classes. Converted the module to a non-shared module.
Reformatted source for 80 columns. Removed the special role the module
had in the old loader.
2010-12-04 04:24:55 +00:00
randomhuman
8eeb3f2fd2 Updated the create_region command in the RemoteAdmin plugin to properly support estates without seeking further input on the console. 2010-08-13 23:29:01 +01:00
Melanie
eebddcd5e6 Change FriendsModule, InstantMessageModule, MessageTransferModule, MuteListModule, OfflineMessageModule, PresenceModule, InventoryTransferModule and LureModule to new style. Reduce FriendsModule and PresenceModule to shells. 2009-12-28 01:24:15 +00:00
Adam Frisby
25313c2105 * Debugging why region loading is occurring so slowly on a setup with 64 regions in a Regions.ini (took 38 minutes on my test box) 2009-09-06 21:52:11 +10:00
Jeff Ames
840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
lbsa71
ba360ede8b * Upped version number to 0.6.5 2009-05-25 11:43:56 +00:00
Justin Clarke Casey
b2433d2b99 * Improve loadregions so that all region configs are checked for clashes (e.g. same uuid) rather than just one 2009-05-14 18:24:52 +00:00
Justin Clarke Casey
303aa4b65e * refactor: move bottom part of 'xml2' serializaton to separate class 2009-05-14 18:08:54 +00:00
lbsa71
958d764172 * Upped trunk version number to 0.6.4 as we just tagged 0.6.4-release 2009-04-01 19:44:46 +00:00
lbsa71
63a5a01945 * Cleanup and CCC (Code Convention Conformance) 2009-03-10 20:06:25 +00:00
MW
5626d43259 Changed the CreateCommsManagerPlugin so it requests a IRegionCreator and subscribes to the OnNewRegionCreated event on that interface rather than requesting the LoadRegionsPlugin directly.
Removed the reference to OpenSim.ApplicationPlugins.LoadRegions from the CreateCommsManagerPlugin project.
2009-02-27 17:03:27 +00:00
MW
756c517069 Added IRegionCreator interface that all ApplicationPlugins that are creators of Scenes should implement and register with the ApplicationRegistry.StackModuleInterface<>(); So that other plugins can attach to their OnNewRegionCreated event.
Made some changes to IRegistryCore and RegistryCore so they support "Stacked" interfaces.
2009-02-26 22:51:52 +00:00
MW
33e7c09b7b Added IRegistryCore and RegistryCore to OpenSim.Framework.
Added a ApplicationRegistry to OpenSimBase.
Changed LoadRegionsPlugin so it registers itself to that application registry.
Added a event to LoadRegionsPlugin, that is triggered when it creates a new scene ,although maybe this event should actually be in opensimBase incase other plugins are creating regions (like the RemoteAdminPlugin).
2009-02-26 20:01:20 +00:00
MW
de82bf9eb5 Added a PostInitialise method to IApplicationPlugin, this allows us to do work in there knowing that all other ApplicationPlugins have been initialised by that time.
Moved the loadRegions code in LoadRegionsPlugin to the PostInitialise method.
2009-02-26 15:21:06 +00:00
lbsa71
2e095f5727 * Upped VersionInfo to 0.6.3 and in the process, changed assemblyinfo to 0.6.3.* to better track down dll ref and overwrite problems. 2009-02-20 16:47:31 +00:00
lbsa71
5af465a364 * Changed all AssemblyInfo to explicit version 1.0.0.0 to not confuse poor poor Nant. We probably should take the opportunity to let the non-module bins reside in their /bin/Debug dirs later. 2009-02-19 14:51:33 +00:00
lbsa71
801da4346a * optimized usings. 2009-02-12 09:53:12 +00:00
Dr Scofield
180be7de07 this is step 2 of 2 of the OpenSim.Region.Environment refactor.
NOTHING has been deleted or moved off to forge at this point.  what
has happened is that OpenSim.Region.Environment.Modules has been split
in two:

- OpenSim.Region.CoreModules: all those modules that are either
  directly or indirectly referenced from  other  OpenSim packages, or
  that provide functionality that the OpenSim developer community
  considers core functionality:

      CoreModules/Agent/AssetTransaction
      CoreModules/Agent/Capabilities
      CoreModules/Agent/TextureDownload
      CoreModules/Agent/TextureSender
      CoreModules/Agent/TextureSender/Tests
      CoreModules/Agent/Xfer
      CoreModules/Avatar/AvatarFactory
      CoreModules/Avatar/Chat/ChatModule
      CoreModules/Avatar/Combat
      CoreModules/Avatar/Currency/SampleMoney
      CoreModules/Avatar/Dialog
      CoreModules/Avatar/Friends
      CoreModules/Avatar/Gestures
      CoreModules/Avatar/Groups
      CoreModules/Avatar/InstantMessage
      CoreModules/Avatar/Inventory
      CoreModules/Avatar/Inventory/Archiver
      CoreModules/Avatar/Inventory/Transfer
      CoreModules/Avatar/Lure
      CoreModules/Avatar/ObjectCaps
      CoreModules/Avatar/Profiles
      CoreModules/Communications/Local
      CoreModules/Communications/REST
      CoreModules/Framework/EventQueue
      CoreModules/Framework/InterfaceCommander
      CoreModules/Hypergrid
      CoreModules/InterGrid
      CoreModules/Scripting/DynamicTexture
      CoreModules/Scripting/EMailModules
      CoreModules/Scripting/HttpRequest
      CoreModules/Scripting/LoadImageURL
      CoreModules/Scripting/VectorRender
      CoreModules/Scripting/WorldComm
      CoreModules/Scripting/XMLRPC
      CoreModules/World/Archiver
      CoreModules/World/Archiver/Tests
      CoreModules/World/Estate
      CoreModules/World/Land
      CoreModules/World/Permissions
      CoreModules/World/Serialiser
      CoreModules/World/Sound
      CoreModules/World/Sun
      CoreModules/World/Terrain
      CoreModules/World/Terrain/DefaultEffects
      CoreModules/World/Terrain/DefaultEffects/bin
      CoreModules/World/Terrain/DefaultEffects/bin/Debug
      CoreModules/World/Terrain/Effects
      CoreModules/World/Terrain/FileLoaders
      CoreModules/World/Terrain/FloodBrushes
      CoreModules/World/Terrain/PaintBrushes
      CoreModules/World/Terrain/Tests
      CoreModules/World/Vegetation
      CoreModules/World/Wind
      CoreModules/World/WorldMap

- OpenSim.Region.OptionalModules: all those modules that are not core
  modules:

      OptionalModules/Avatar/Chat/IRC-stuff
      OptionalModules/Avatar/Concierge
      OptionalModules/Avatar/Voice/AsterixVoice
      OptionalModules/Avatar/Voice/SIPVoice
      OptionalModules/ContentManagementSystem
      OptionalModules/Grid/Interregion
      OptionalModules/Python
      OptionalModules/SvnSerialiser
      OptionalModules/World/NPC
      OptionalModules/World/TreePopulator
2009-02-10 13:10:57 +00:00
Dr Scofield
a89d097355 starting phase 2 of the OpenSim.Region.Environment commit: relocating
OpenSim.Region.Environment.Modules.Agent en bloc to OpenSim.Region.CoreModules
2009-02-09 09:16:15 +00:00
Dr Scofield
9b66108081 This changeset is the step 1 of 2 in refactoring
OpenSim.Region.Environment into a "framework" part and a modules only
part. This first changeset refactors OpenSim.Region.Environment.Scenes,
OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces
into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region
modules in OpenSim.Region.Environment.

The next step will be to move region modules up from
OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and
then sort out which modules are really core modules and which should
move out to forge.

I've been very careful to NOT BREAK anything. i hope i've
succeeded. as this is the work of a whole week i hope i managed to
keep track with the applied patches of the last week --- could any of
you that did check in stuff have a look at whether it survived? thx!
2009-02-06 16:55:34 +00:00
Dr Scofield
109aa00150 fix: PostInitialise() not being called on script engines (nasty one that)
cleanup: warnings, readability
2008-09-02 12:07:23 +00:00
Jeff Ames
bea7d4d81a Update svn properties, formatting cleanup. 2008-08-19 02:59:27 +00:00
Justin Clarke Casey
a179089d1c * If two regions have configuration information that conflicts (save xy location, same uuid or same internal ip port) then complain loudly and don't start up 2008-08-18 21:46:07 +00:00
Mike Mazur
d367f0bf0c Thanks, zaki, for a patch that embeds plugin manifest files into plugin dlls. Fix issue 1876. 2008-08-06 01:20:31 +00:00
Mike Mazur
a0930aa80d Thanks, sempuki, for a patch that moves control of Mono.Addins from source attributes to external XML files. Fix issues 1682 and 1786. 2008-07-23 03:08:31 +00:00
Charles Krinke
cda5269391 Mantis#1682. Revert temporarily, Sempuki's mono addins patch
while he studies the issues in Windows a little bit.
2008-07-11 02:04:02 +00:00
Charles Krinke
7fd63d9dc8 Mantis#1682. Thank you kindly, Sempuki for a patch that:
Move control of Mono.Addins from source attributes to external XML files.
This removes a lot of coupling of the source with Mono.Addins
2008-07-10 13:45:46 +00:00
Charles Krinke
ca8d1d57e1 Mantis#1591. Thank you graciously, Sempuki for a patch that:
Currently module loading is done ad-hoc. I propose creating a simple 
loader class that leverages Mono.Addins (and perhaps the new .NET 
addins when they become available in mono). Attached is a basic 
patch for review that compiles into HEAD, but doesn't yet replace 
any existing ad-hoc loaders.
2008-06-27 02:15:57 +00:00
MW
314181a70d small change to last commit 2008-06-26 17:23:05 +00:00
MW
682ec53420 As per the suggestion on the mailing list, added support for a OpenSim.xml config file, instead of a ini file. INI files still work the same as they did before, just now if a ini file isn't found, it looks for a OpenSim.xml file (of course in xml format) and if found uses that.
Includes a OpenSim.Example.xml for reference (the default settings saved as a xml file).
2008-06-26 17:20:08 +00:00
Justin Clarke Casey
8e1d338656 * Refactor: Split opensim background server into a separate class 2008-06-01 01:01:16 +00:00
Jeff Ames
65c5efe43b Formatting cleanup. 2008-05-16 01:22:11 +00:00
Teravus Ovares
2a988f187e * Refactored IConfigSource into Physics plug-ins and Scene. We can get rid of some of the parameters we pass to it's constructor now like, 'm_allowPhysicalPrim', 'seeIntoOtherRegions', etc.. so on
* The main purpose of this is to provide configuration options for ODE and other physics plug-ins that are advanced enough to be able to be configured.
2008-05-14 23:15:25 +00:00
Adam Frisby
20a9bf08f5 * Rolled back a few changes. 2008-05-01 18:04:42 +00:00
Adam Frisby
fc6c4dc399 * Cleaning code still. 2008-05-01 16:41:01 +00:00
Adam Frisby
de2ff8e626 * Little more spring cleaning. 2008-04-29 14:10:26 +00:00