Commit Graph

17 Commits

Author SHA1 Message Date
Justin Clark-Casey (justincc)
b6d83e9c0f Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId!
Instead, just have both subclasses use the PhysicsActor.LocalID property.
This restores collision functionality that fell away in 45c7789 yesterday
2011-11-16 23:01:59 +00:00
Justin Clark-Casey (justincc)
f08664f422 remove some mono compiler warnings 2011-10-12 21:54:25 +01:00
Justin Clark-Casey (justincc)
56dbab35e1 Remove unimplementated UpdateMovement() methods from SOG, SOP.
SP still has an implementation but this is now just a public method on SP rather than an abstract one in EntityBase.
No point making the code more complex until it actually needs to be,
2011-10-01 01:26:50 +01:00
Justin Clark-Casey (justincc)
b2356340d2 Remove setter from SP.OffsetPosition, since all sets should flow through SP.AbsolutePosition
OffsetPosition is also misnamed - it returns the absolute position and never contains an offset.
2011-09-16 22:51:36 +01:00
Justin Clark-Casey (justincc)
6d4432f440 refactor: simplify EntityBase.IsDeleted property 2011-08-24 22:34:26 +01:00
Justin Clark-Casey (justincc)
11f4a65f42 Fix deletion persistence when freshly delinked prims are removed
Previously, Scene.Inventory.DeRezObjects() forced the persistence of prims before deletion.
This is necessary so that freshly delinked prims can be deleted (otherwise they remain as parts of their old group and reappear on server restart).
However, DeRezObjects() deleted to user inventory, which is required by llDie() or direct region module unlink and deletion.
Therefore, forced persistence has been pushed down into Scene.UnlinkSceneObject() to be more general, this is still on the DeRezObjects() path.

Uncommented TestDelinkPersistence() since this now passes.
Tests required considerable elaboration of MockRegionDataPlugin to reflect underlying storing of parts.
2010-09-07 01:12:06 +01:00
Mikko Pallari
3f942a4f74 Removed abstract SetText method from EntityBase to make cleaner API.
Signed-off-by: Melanie <melanie@t-data.com>
2010-08-10 19:37:15 +01:00
John Hurliman
93ef65c690 * Moving all of the prioritization/reprioritization code into a new file Prioritizer.cs
* Simplified the interest management code to make it easier to add new policies. Prioritization and reprioritization share code paths now
* Improved the distance and front back policies to always give your avatar the highest priority
2010-05-21 13:55:36 -07:00
John Hurliman
ec2ebf2598 Removing EntityBase.Rotation 2009-11-04 16:08:10 -08:00
Melanie
d6301db382 Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity"
This reverts commit 39842eb4af.
2009-10-02 00:45:31 +01:00
John Hurliman
cb26878f96 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2009-09-30 17:51:34 -07:00
Jeff Ames
606e831ff5 Formatting cleanup. 2009-10-01 09:38:36 +09:00
John Hurliman
39842eb4af * Adding Scale to EntityBase * Fixing the incorrect initialization of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity 2009-09-16 17:17:40 -07:00
Jeff Ames
840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Justin Clarke Casey
0de34e9a18 * remove now unused serialization code 2009-03-05 18:36:37 +00:00
Charles Krinke
8f55b9d735 Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:
* Added log4net dependency to physxplugin in prebuild.xml.
* Added missing m_log fields to classes.
* Replaced Console.WriteLine with appropriate m_log.Xxxx
* Tested that nant test target runs succesfully.
* Tested that local opensim sandbox starts up without errors.
2009-02-22 20:52:55 +00:00
Dr Scofield
9b66108081 This changeset is the step 1 of 2 in refactoring
OpenSim.Region.Environment into a "framework" part and a modules only
part. This first changeset refactors OpenSim.Region.Environment.Scenes,
OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces
into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region
modules in OpenSim.Region.Environment.

The next step will be to move region modules up from
OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and
then sort out which modules are really core modules and which should
move out to forge.

I've been very careful to NOT BREAK anything. i hope i've
succeeded. as this is the work of a whole week i hope i managed to
keep track with the applied patches of the last week --- could any of
you that did check in stuff have a look at whether it survived? thx!
2009-02-06 16:55:34 +00:00