Commit Graph

62 Commits

Author SHA1 Message Date
Justin Clark-Casey (justincc) f7d09b898a Make the concept of namespaces explicit in dynamic attributes
This is in order to reduce the likelihood of naming clashes, make it easier to filter in/out attributes, ensure uniformity, etc.
All dynattrs in the opensim distro itself or likely future ones should be in the "OpenSim" namespace.
This does alter the underlying dynattrs data structure.  All data in previous structures may not be available, though old structures should not cause errors.
This is done without notice since this feature has been explicitly labelled as experimental, subject to change and has not been in a release.
However, existing materials data is being preserved by moving it to the "Materials" store in the "OpenSim" namespace.
2013-06-27 23:14:28 +01:00
Melanie 81ad9255b5 Hook up Keyframe motion to almost everything. Failing to cross a sim border
may yield unexpected results in some cases. No database persistence yet,
2013-06-06 03:03:05 +01:00
Melanie 6504e3d4ce Rename "Bounciness" to "Restitution" 2013-02-07 03:30:02 +00:00
Melanie e5beb480ea Partial port of Avination's support for the new physics parameters.
Implements the parameters as properties, the serialization and
database storage (MySQL only). Implements llSetPrimitiveParams for
prim physics shape and the other 4 extra params. Only the prim shape type
"None" is currently functional. No support for the Viewer UI (yet), that
will be ported in due course. Lots more to port, this is a large-ish changeset.
2013-02-06 08:03:04 +00:00
Oren Hurvitz af6a7cf95d Added DynAttrs to the serialized XML format of prims. When copying prims, use deep copy for DynAttrs. 2013-01-25 04:03:26 +00:00
Melanie e126915bc1 Change attachment handling to remove object from the scene first as per
justincc's original work. Sample scripts before doing so. Also refactor some
crucial common code and eliminate parameters that were only ever used with
the same constant value.
2012-07-23 21:39:26 +01:00
Justin Clark-Casey (justincc) 23ae24b406 Route OAR SOG loading through the common SceneObjectSerializer.FromXml2Format() rather than the functionally identical but buggy Xml2ToSOG().
Remove buggy Xml2ToSOG().
2012-05-16 00:10:42 +01:00
Melanie e7819ce909 Port Avination's collision fixes to core. 2012-05-15 01:02:38 +01:00
Justin Clark-Casey (justincc) 2b842958cc If shape properties fail SOP parsing (e.g. due to commas instead of decimal points) print out one short message listing the failing node names rather than lots of exceptions.
Adds skeleton bad float values deserialization test
2012-02-16 02:58:00 +00:00
Justin Clark-Casey (justincc) 189c67db95 On object deserialization, go back to logging errors at DEBUG level rather than ERROR. Restore extra log message if shape processing fails.
Logging level was DEBUG before 312e145 (Fri Feb 3 2012).
312e145 also accidentally removed the 'general error' log message if any shape deserialization failed.
This commit restores it, though this has no functional impact.
2012-02-13 20:43:26 +00:00
Justin Clark-Casey (justincc) 312e1457dd Change SceneObjectSerializer to use common ExternalRepresentationUtils.ExecuteReadProcessors() methods.
Adds ability to submit a customized exception message to match logging.
2012-02-03 23:47:01 +00:00
Melanie 567f4c51f8 Improve reliability of script state saving by covering various saving
and loading scenarios which resulted in loss of continuity on item ids
2012-02-02 01:52:17 +00:00
Justin Clark-Casey (justincc) 154ba0124a Add experimental --publish option to "save oar" so that OARs reloaded to the same grid don't have the publisher as owner. 2012-01-28 02:21:41 +00:00
Diva Canto 8bdd80abfa HG: normalize all externalized user ULRs to be the Home URL, i.e. the location of the user's UAS. This corrects an earlier design which had some cases pointing to the profile server. WARNING: CONFIGURATION CHANGES in both the sims (*Common.ini) and the Robust configs (Robust.HG.ini). Please check diff of the example files, but basically all vars that were pointing to profile should point to the UAS instead and should be called HomeURI. 2012-01-12 09:56:35 -08:00
Justin Clark-Casey (justincc) 38db874755 If deserializing a scene object fails during IAR load then ignore the object rather than halting the IAR load with an exception. 2012-01-11 14:33:26 +00:00
Dan Lake 0ab2289cdc Access to these static methods to serialize objects are useful outside of serializer 2012-01-03 16:52:08 -08:00
Dan Lake e2c51a977d Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
UpdateFlag is now referenced/used only within SOP and SOG. Outsiders are
using ScheduleFullUpdate, ScheduleTerseUpdate or ClearUpdateSchedule on
SOP consistently now. Also started working toward eliminating those
calls to ScheduleFullUpdate, ScheduleTerseUpdate or ClearUpdateSchedule
from outside SOP in favor of just setting properties on SOP and let SOP
decide if an update should be scheduled. This consolidates the update
policy within SOP and the client rather than everywhere that makes
changes to SOP. Some places forget to call update while others call it
multiple times, "just to be sure".

UpdateFlag and Schedule*Update will both be made private shortly.

UpdateFlag is intended to be transient and internal to SOP so it has
been removed from XML serializer for SOPs.
2011-11-02 14:59:00 -07:00
Justin Clark-Casey (justincc) af7c6c5f39 stop passing FromUserInventoryItemID right down into the deserializer.
the code becomes simpler if this is set from the outside - only one place needs to do this.
2011-09-02 00:50:16 +01:00
Justin Clark-Casey (justincc) cf3ffe5bb4 Fix llAttachToAvatar()
Apart from one obvious bug, this was failing because attempting to serialize the script from inside the script (as part of saving the attachment as an inventory asset) was triggering an extremely long delay.
So we now don't do this.  The state will be serialized anyway when the avatar normally logs out.
The worst that can happen is that if the client/server crashes, the attachment scripts start without previous state.
2011-08-24 20:49:23 +01:00
Justin Clark-Casey (justincc) 86f45f6fe7 remove undo state storage in a few places where it's pointless
no functional effect - existing bugs still remain
2011-07-19 01:24:43 +01:00
Justin Clark-Casey (justincc) 5e8900dfd0 minor: code tidy and inserted log lines for future use.
Unable to get to the bottom of why resizing a mesh fails to properly reset the physics proxy, when toggling phantom does
After a mesh is generated, the existing sculptdata is set to zero in PrimitiveBaseShape to save memory
When phantom is toggled, the sculptdata is regenerated before remeshing.
But on resize, the sculptdata is not regenerated.
So clearly, resetting sculptdata is possible, but haven't quite been able to pin down how this is being done when phantom is toggled.
2011-07-09 00:35:30 +01:00
Justin Clark-Casey (justincc) fc7e17baf7 When serializing objects, stop accidentally using the green text colour value for alpha
This addresses http://opensimulator.org/mantis/view.php?id=5111
2011-06-10 21:49:25 +01:00
Justin Clark-Casey (justincc) e9988a3728 Make sure culture is en-US when saving archive related xml.
This might resolve http://opensimulator.org/mantis/view.php?id=5475
2011-05-27 21:19:20 +01:00
Justin Clark-Casey (justincc) 4e4db749eb If parsing fails in the primitive base shape (which prints out a debug log message), also print out the name and uuid of the part containing this shape.
This is to help in diagnosing parsing failures.
2011-05-27 20:59:35 +01:00
Melanie e398c33648 Add PayPrice to serialization format Xml2 2011-05-25 12:17:46 +01:00
Justin Clark-Casey (justincc) 58efd761d1 Add coalesced scene objects class and serializer. This is currently only used by the TestRezCoalescedObject() regression test.
This structure matches the existing one for SceneObjects and will allow code to be reused by the uuid gatherer, other tests, etc.
Test is not yet fully implemented due to a bug in rezzing coalesced objects where they all get the same name as the item.
Only one object should get the same name as the item, which appears to be the one selected last when the the objects were coalesced in the first place.
This bug will be addressed shortly.
2011-04-13 21:17:43 +01:00
Diva Canto 5c870fce54 Bug fix in object serialization -- sculpt data was wrong. 2011-04-12 19:45:33 -07:00
Diva Canto eab0951a59 Fixes the issue of hung archives. Problem was with SceneObjectSerializer.
Also fixes a buglet in scene load xml command, where it was given the wrong argument index for filename.
2011-01-08 15:49:51 -08:00
Justin Clark-Casey (justincc) 3d32f05cde remove mono compiler warning: if (sop.Color != null) always returns true as sop.Color is a value type. 2010-12-17 22:40:11 +00:00
Diva Canto f86c438653 Preservation of creator information now also working in IARs. Cleaned up usage help. Moved Osp around, deleted unnecessary OspInventoryWrapperPlugin, added manipulation of SOP's xml representation in a generic ExternalRepresentationUtils function. 2010-11-29 08:43:33 -08:00
Diva Canto ca8d015733 Changed the parser for InventoryItem deserialization. Moved some utility functions around. 2010-11-27 11:40:54 -08:00
Diva Canto c617d658dd Added creator info across the board -- TaskInventoryItems and InventoryItems themselves. Tested. Seems to be working, main tests pass. Nothing done for IARs or HG transfers yet -- this only works for OARs for the time being.
New migration in inventory table in order to make CreatorID varchar(255).
2010-11-21 17:19:24 -08:00
Diva Canto 6a9ae9e7cb Global creator information working on MySQL DB and on load/save OARs. Creator name properly shown on the viewer as first.last @authority.
New option added to save oar -profile=url. Migration on RegionStore making CreatorID be 255 chars.
Moved Handling of user UUID -> name requests to a new module UserManagement/UserManagementModule.
2010-11-21 13:16:52 -08:00
Melanie 98ba079e95 Diva needs a spanking! Serializing OldItemID breaks script state persistence in agent inventory. 2010-11-16 01:35:16 +00:00
Diva Canto 9f5ab3b965 Old deserialization can't deal with commas in flag fields. Making use of -version option on save oar command. Bumped archives version to 0.5; version < 0.5 generates flag fields without commas. Everything else is identical. 2010-11-02 12:05:24 -07:00
Jeff Ames a331fd4e24 Formatting cleanup. 2010-10-27 00:01:03 -04:00
Diva Canto 627d1a42fe Added inner exception handling in Shape deserialization processing, so that the whole Shape processing returns a valid Shape object. 2010-10-23 20:39:41 -07:00
Diva Canto 8731c2be11 It looks like Vector3s also got written down in lower case at some point in time. Added code to account for that.
17:45:59 - [SceneObjectSerializer]: exception while parsing SitTargetPosition: System.Xml.XmlException: Expecting X tag from namespace , got x and  instead  Line 1, position 2838.
2010-10-19 15:16:29 -07:00
Diva Canto 8acac3d07f Another take related to the previous commit. 2010-10-19 15:07:15 -07:00
Diva Canto 3b2d9a9939 Added code to quaternion deserialization to try to cope with an exception seen in Wright Plaza related to SitTargetOrientation.
17:23:05 - [SceneObjectSerializer]: exception while parsing SitTargetOrientation: System.Xml.XmlException: Expecting X tag from namespace , got w and  instead  Line 1, position 30064.
2010-10-19 14:37:03 -07:00
Diva Canto 684449f783 Added TextureAnimation and ParticleSystem to serialization. 2010-10-19 00:04:02 -07:00
Melanie 43a4b7b735 COmmented the wrong line instead, now I commented them all to be on the safe side 2010-10-19 01:23:25 +01:00
Melanie 5b29b975ee Comment a spammy debug message in the serializer 2010-10-19 00:51:04 +01:00
Diva Canto 7038f2b406 Deleted all [XmlIgnore] from SOP, since those are meaningless now. 2010-10-17 10:41:38 -07:00
Diva Canto 22eff055d4 .NET automagical serialization of SOPs replaced by manual serialization across the board. 2010-10-17 10:35:38 -07:00
Diva Canto 1499607215 Made OARs use the new serialization procedure. (TPs/crossings still on the old one) Added an options argument down the pipeline. For the time being it takes --old-guids as an option to produce <Guid> instead of <UUID>. 2010-10-15 17:27:19 -07:00
Diva Canto 41ce392d9b Added manual xml2 serialization. Rewired only save xml2, not oars yet. Seems to be generating xml's that are successfully parsed. Needs more testing. 2010-10-14 09:05:46 -07:00
Diva Canto 45e0cdfcad Added SOP.MediaUrl and Shape.Media to the deserialization 2010-10-13 15:44:25 -07:00
Diva Canto d890390ecf Comment a debug message so that it doesn't spew the console upon encountering unknown xml elements. 2010-10-13 10:38:34 -07:00
Diva Canto 54a3b8e079 New SOG/SOP parser using XmlTextReader + delegates dictionary. Active for load oar and load xml2, but not for packing objects on crossings/TPs yet. 2010-10-13 08:16:41 -07:00