Commit Graph

975 Commits

Author SHA1 Message Date
Melanie Thielker
863556f2cc Thank you, Snowdrop, for a patch that makes the callback ID parameter
usable. Applied with formatting changes, please don't introduce
K&R style indentations into OpenSim
Fixes Mantis #3190
2009-02-19 03:09:56 +00:00
Melanie Thielker
3130784934 Re-add the objectID field to the anim pack, that was deemed unneccessary
and dropped nonths ago, because it is required to get smooth region
crossings with AO running. Without it, in some corner cases, anims will
continue to run in an unstoppable state.
2009-02-17 04:16:42 +00:00
Mike Mazur
76c0935ec7 - remove the Metadata property from AssetBase and return all previous
properties as before
- prefix private variables with m_ in AssetBase.cs
- related to Mantis #3122, as mentioned in
  https://lists.berlios.de/pipermail/opensim-dev/2009-February/005088.html
- all services will likely need to be upgraded after this commit
2009-02-17 01:36:44 +00:00
Justin Clarke Casey
42bd38960c * Apply http://opensimulator.org/mantis/view.php?id=3149
* If the texture does not contain any discard levels the last image packet was not sent
* Thanks Snowdrop
2009-02-13 17:02:26 +00:00
Justin Clarke Casey
88b273bc71 * refactor: Move export map function to world map module from scene 2009-02-13 16:43:20 +00:00
lbsa71
801da4346a * optimized usings. 2009-02-12 09:53:12 +00:00
diva
5dae1ddb5a Fixes mantis #3121. 2009-02-12 01:09:51 +00:00
diva
b6e7e5ed42 Enforce estate bans on Teleports. 2009-02-11 21:07:41 +00:00
Justin Clarke Casey
8645c7482d * Change SendBulkUpdateInventory from two methods to one which accepts an InventoryNode 2009-02-11 19:57:45 +00:00
Dr Scofield
180be7de07 this is step 2 of 2 of the OpenSim.Region.Environment refactor.
NOTHING has been deleted or moved off to forge at this point.  what
has happened is that OpenSim.Region.Environment.Modules has been split
in two:

- OpenSim.Region.CoreModules: all those modules that are either
  directly or indirectly referenced from  other  OpenSim packages, or
  that provide functionality that the OpenSim developer community
  considers core functionality:

      CoreModules/Agent/AssetTransaction
      CoreModules/Agent/Capabilities
      CoreModules/Agent/TextureDownload
      CoreModules/Agent/TextureSender
      CoreModules/Agent/TextureSender/Tests
      CoreModules/Agent/Xfer
      CoreModules/Avatar/AvatarFactory
      CoreModules/Avatar/Chat/ChatModule
      CoreModules/Avatar/Combat
      CoreModules/Avatar/Currency/SampleMoney
      CoreModules/Avatar/Dialog
      CoreModules/Avatar/Friends
      CoreModules/Avatar/Gestures
      CoreModules/Avatar/Groups
      CoreModules/Avatar/InstantMessage
      CoreModules/Avatar/Inventory
      CoreModules/Avatar/Inventory/Archiver
      CoreModules/Avatar/Inventory/Transfer
      CoreModules/Avatar/Lure
      CoreModules/Avatar/ObjectCaps
      CoreModules/Avatar/Profiles
      CoreModules/Communications/Local
      CoreModules/Communications/REST
      CoreModules/Framework/EventQueue
      CoreModules/Framework/InterfaceCommander
      CoreModules/Hypergrid
      CoreModules/InterGrid
      CoreModules/Scripting/DynamicTexture
      CoreModules/Scripting/EMailModules
      CoreModules/Scripting/HttpRequest
      CoreModules/Scripting/LoadImageURL
      CoreModules/Scripting/VectorRender
      CoreModules/Scripting/WorldComm
      CoreModules/Scripting/XMLRPC
      CoreModules/World/Archiver
      CoreModules/World/Archiver/Tests
      CoreModules/World/Estate
      CoreModules/World/Land
      CoreModules/World/Permissions
      CoreModules/World/Serialiser
      CoreModules/World/Sound
      CoreModules/World/Sun
      CoreModules/World/Terrain
      CoreModules/World/Terrain/DefaultEffects
      CoreModules/World/Terrain/DefaultEffects/bin
      CoreModules/World/Terrain/DefaultEffects/bin/Debug
      CoreModules/World/Terrain/Effects
      CoreModules/World/Terrain/FileLoaders
      CoreModules/World/Terrain/FloodBrushes
      CoreModules/World/Terrain/PaintBrushes
      CoreModules/World/Terrain/Tests
      CoreModules/World/Vegetation
      CoreModules/World/Wind
      CoreModules/World/WorldMap

- OpenSim.Region.OptionalModules: all those modules that are not core
  modules:

      OptionalModules/Avatar/Chat/IRC-stuff
      OptionalModules/Avatar/Concierge
      OptionalModules/Avatar/Voice/AsterixVoice
      OptionalModules/Avatar/Voice/SIPVoice
      OptionalModules/ContentManagementSystem
      OptionalModules/Grid/Interregion
      OptionalModules/Python
      OptionalModules/SvnSerialiser
      OptionalModules/World/NPC
      OptionalModules/World/TreePopulator
2009-02-10 13:10:57 +00:00
Sean Dague
8088802c21 From Alan Webb <awebb@linux.vnet.ibm.com>
These changes replace all direct references to the AssetCache with
IAssetCache. There is no change to functionality. Everything works as
before.

This is laying the groundwork for making it possible to register
alternative asset caching mechanisms without disrupting other parts of
OpenSim or their dependencies upon AssetCache functionality.
2009-02-09 21:47:55 +00:00
Dahlia Trimble
8cc327cfa3 send group name in binary bucket in chatterbox invitation eventqueue message 2009-02-08 10:50:22 +00:00
Melanie Thielker
54c6a920ba Replace the console for all OpenSim apps with a new console featuring command
line editing, context sensitive help (press ? at any time), command line
history, a new plugin command system and new appender features thet let you
type while the console is scrolling. Seamlessly integrates the ICommander
interfaces.
2009-02-07 12:25:39 +00:00
Dr Scofield
9b66108081 This changeset is the step 1 of 2 in refactoring
OpenSim.Region.Environment into a "framework" part and a modules only
part. This first changeset refactors OpenSim.Region.Environment.Scenes,
OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces
into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region
modules in OpenSim.Region.Environment.

The next step will be to move region modules up from
OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and
then sort out which modules are really core modules and which should
move out to forge.

I've been very careful to NOT BREAK anything. i hope i've
succeeded. as this is the work of a whole week i hope i managed to
keep track with the applied patches of the last week --- could any of
you that did check in stuff have a look at whether it survived? thx!
2009-02-06 16:55:34 +00:00
Mike Mazur
0c03a48fb2 - add OpenSim.Framework.AssetMetadata class. AssetBase is now composed of it
- trim trailing whitespace
2009-02-04 00:01:36 +00:00
diva
360eb239b3 Hopefully fixes mantis #3063. 2009-01-31 00:15:13 +00:00
Dahlia Trimble
c747990187 Send groups list via event queue 2009-01-27 06:14:11 +00:00
Dahlia Trimble
4dace03696 add a definition for a parcel properties CAP
send parcel properties via eventqueue rather than UDP to facilitate libomv clients - see Mantis #3040
2009-01-26 10:42:24 +00:00
Dahlia Trimble
fa99f01378 more eventqueue IM nonsense 2009-01-26 08:04:12 +00:00
Teravus Ovares
76206543e8 * Adds console command, 'predecode-j2k <number of threads>' to load all of the texture assets from the scene and decode the j2k layer data to cache. The work is split between the number of threads you specify. A good number of threads value is the number of cores on your machine minus 1.
* Increases the number of ImageDataPackets we send per PriorityQueue pop and tweak it so that the number of packets is ( (2 * decode level) + 1 ) * 2, and (((2 * (5-decode level)) + 1) * 2).  The first one sends more data for low quality textures, the second one sends more data for high quality textures.
2009-01-25 04:34:00 +00:00
Justin Clarke Casey
c277440e73 * minor: remove mono compiler warning 2009-01-23 20:44:35 +00:00
Dahlia Trimble
68978e6e2a add event queue code for sending group IM for future group support 2009-01-23 01:49:32 +00:00
Teravus Ovares
178fd97bd0 * Fixing a group title 2009-01-23 00:08:35 +00:00
Teravus Ovares
28ddc38deb * Remove a few unnecessary locks to try and prevent lock contention in LLImageManager 2009-01-22 18:28:32 +00:00
Teravus Ovares
9ebba37a7c * discovered! darn! Removing I <3 OpenSimulator from firstname 2009-01-22 10:04:15 +00:00
Teravus Ovares
a7ccbb3de0 * Added some more comments
* Fixed up an outgoing packet
* I <3 OpenSimulator
2009-01-22 09:31:01 +00:00
Justin Clarke Casey
37fa677548 * refactor: Extract caps related code from scene and put into a region module
* No functional changes in this revision
2009-01-21 21:14:17 +00:00
Justin Clarke Casey
d2d273aebe * minor: move connection success log message so that it doesn't get printed again if a duplicate use circuit code packet comes in 2009-01-21 18:46:44 +00:00
Justin Clarke Casey
22aeda3ba1 minor: find in existing senderUUID field for chat messages originating from a client 2009-01-21 17:56:25 +00:00
Teravus Ovares
68baf9096a * Another image packet edge case. Thanks nebadon for printing a log of it 2009-01-19 21:29:44 +00:00
Teravus Ovares
4823f2ae8e * Set SVN Properties 2009-01-19 18:33:25 +00:00
Teravus Ovares
8e01f75784 * Progressive texture patch + PriorityQueue put into the LLClient namespace.
* Updates LibOMV to r2362
2009-01-19 17:11:57 +00:00
Justin Clarke Casey
eca6442bae * Rig up enough infrastructure to actually perform a successful 'standalone' teleport unit test with checks that the scene presence disappeared from sceneA and appeared in
sceneB
* However, I'm not convinced that the actual process in the test completely reflects reality, and a lot of stuff had to be rigged up (which should get resolved over time)
2009-01-16 21:56:13 +00:00
Justin Clarke Casey
093adb2113 * Add new unit test for simple teleport in a standalone.
* Does not yet check results.
2009-01-15 21:27:55 +00:00
Justin Clarke Casey
75ea84f3d2 * minor: Change around more debugging messages 2009-01-14 18:46:33 +00:00
Justin Clarke Casey
6ae1b80d20 * Do some log tweaking to better see incoming connection success (and failure) 2009-01-14 17:34:04 +00:00
Justin Clarke Casey
1e365df495 * minor: Stop friendship termination crashing the client thread if the friend to be terminated could not be found 2009-01-13 16:49:01 +00:00
Justin Clarke Casey
efcf6ff095 * Extend current stub packet handler test into a really basic one that checks that a sent in packet ends up on the client queue ready for processing 2009-01-12 20:42:44 +00:00
Justin Clarke Casey
ade107f04f * Separate starting a client thread into a separate Start() method (which matches the existing Stop() and Restart() methods) 2009-01-12 19:37:56 +00:00
Justin Clarke Casey
d4d2c19594 * Extend PacketHandlerTest to fire in a packet.
* Can't test result yet since the Client thread handles it with unpredictable timing
2009-01-12 18:45:03 +00:00
Justin Clarke Casey
6e9d5e4ea7 * refactor: move packet handler interface into a separate class 2009-01-12 17:31:30 +00:00
MW
e1eb1b2cfa a little bit more work on LLFileTransfer.cs, from over the christmas/new year period. Still not working/in use but hopefully I can finish it soon. 2009-01-12 10:16:33 +00:00
Justin Clarke Casey
7cd8748096 * minor: Put in stub LLPacketHandler testing code 2009-01-09 21:05:53 +00:00
Melanie Thielker
7c7ea57c5c Finish dwell sending, adding the forgotten method body.
Add UserInfo and a dummy reply to enable Hippo Viewer users to
disable IM logging (option was greyed out in OpenSim before)
2009-01-09 02:59:56 +00:00
Justin Clarke Casey
17f783457b * refactor: move code for sending a message to all users in a region to the DialogModule 2009-01-08 18:50:46 +00:00
Justin Clarke Casey
a31792ee5c * prune and regrade log messages relating to client login and logout 2009-01-06 21:39:55 +00:00
Adam Frisby
3b0eb958a8 * Another minor GenericMessage fix - If we assume the method names are case-insensitive, we should process them as such. 2009-01-04 19:41:55 +00:00
Adam Frisby
00a0f4a286 * Added some information to HandleGenericMessage to indicate that it's not the packet that isnt being processed, but instead the method-type. 2009-01-04 19:39:17 +00:00
Adam Frisby
f0864b5154 * Minor tweak to crash logger to copy ini with log if save-to-dir is on.
* Added BinaryGenericMessage handler for cases where GenericMessage isnt transmitting pure-utf8 characters.
2009-01-04 19:09:22 +00:00
Melanie Thielker
7beb8a5abb Plumb the remaining dwell packets 2009-01-03 20:45:33 +00:00