Commit Graph

16 Commits

Author SHA1 Message Date
Jeff Ames
1d01d6d919 Formatting cleanup. 2009-07-01 23:37:09 +00:00
Jeff Ames
a0a44d8ebc Add copyright headers. 2009-07-01 23:25:59 +00:00
Jeff Ames
3f2fba610e Update svn properties. 2009-07-01 10:26:43 +00:00
Charles Krinke
6942eaed5b Thank you kindly, Snowdrop, for a patch that solves:
The current API for MRM is quite sparse, this patch 
supplies basic support for accessing the task 
inventory of object.
2009-06-29 21:47:47 +00:00
Jeff Ames
35b450d41d Add copyright headers, formatting cleanup, ignore some generated files. 2009-05-31 18:35:00 +00:00
Jeff Ames
db2c4ab94c Update svn properties. 2009-05-31 16:26:18 +00:00
Adam Frisby
433ee75775 * Protip: When you click 'make public' in resharper, note to save before committing. 2009-05-29 22:48:34 +00:00
Adam Frisby
78bec42225 * Implements Sound on Objects for IObject in MRM
* Method: IObject.Sound.Play(UUID sound, double volume)
* More feature-packed API to come soon. (I want a World.Sound with arbitrary positioning)
2009-05-29 22:44:49 +00:00
Jeff Ames
6aa5d3904d Add copyright headers. Formatting cleanup. 2009-04-22 00:48:56 +00:00
Jeff Ames
13f5dd5f35 Update svn properties. 2009-04-21 15:30:03 +00:00
Adam Frisby
b2a7c1468e * Adds IObject.Shape to MRM
* Implements Sculpty modification support to MRM
* Example: IObject.Shape.SculptMap = new UUID("0000-0000-0000....");
2009-04-18 05:43:40 +00:00
Jeff Ames
465f1df592 Add copyright headers, formatting cleanup. 2009-04-06 14:36:44 +00:00
Jeff Ames
5f34bd73fb Update svn properties. 2009-04-06 14:24:13 +00:00
Adam Frisby
918c466881 * Adds AutoOAR module, this will automatically OAR your regions every 20 minutes to a directory called "autooar", if enabled. Default disabled. Use [autooar] Enabled=true in OpenSim.ini to enable.
* Adds some MRM XMLDOC
2009-04-06 04:17:55 +00:00
Adam Frisby
746729b6ce * Implements IObjectPhysics on SOPObject partially.
* Eg, IObject.Physics.* is now valid syntax and compiles (but will throw NotSupported at runtime)
2009-04-04 23:23:24 +00:00
Adam Frisby
39c3ccb93a * Implements IObjectPhysics, this collects Physics attributes into one interface, will be referenced on IObject as IObject.Physics.*
* Eg; IObject.Physics.Torque = new Vector3(30.0,0.4,0.5);
* Maps loosely to internal PhysicsActor class.
2009-04-04 23:16:19 +00:00