SignpostMarv
c5af16aef8
shuffling code around so that the interface for ISoundModule.SendSound() specifies a UUID rather than a string
2012-10-29 23:39:00 +00:00
SignpostMarv
5abcecc735
moving SendSound from SceneObjectPart to ISoundModule
2012-10-29 23:39:00 +00:00
Justin Clark-Casey (justincc)
d79c6c8820
Rename SetSculptData() to SetSculptProperties(), since this is what it does (setting SculptData is done through the property)
2011-07-09 00:42:48 +01:00
John Hurliman
860b2a502f
Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection
2010-09-16 17:30:46 -07:00
Jeff Ames
f1f0bc23f4
Formatting cleanup.
2010-09-12 13:43:49 -04:00
Justin Clark-Casey (justincc)
1c0b4457cd
Improve liveness by operating on list copies of SOG.Children where appropriate
2010-08-28 00:40:33 +01:00
Justin Clark-Casey (justincc)
8031f8ec09
Improve consistency of locking for SOG.m_parts in order to avoid race conditions in linking and unlinking
2010-08-26 00:08:53 +01:00
Justin Clark-Casey (justincc)
b2197e3b94
Apply http://opensimulator.org/mantis/view.php?id=4632
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Adds dialog methods for MRM.
Thanks ziah.
2010-05-21 23:37:05 +01:00
Justin Clark-Casey (justincc)
074937e0e5
Apply http://opensimulator.org/mantis/view.php?id=4627
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Adds OwnerId and CreatorId properties to MRM.IObject
2010-05-21 23:34:47 +01:00
Revolution
9821c4f566
Revolution is on the roll again! :)
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Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events).
Direct flames and kudos to Revolution, please
Signed-off-by: Melanie <melanie@t-data.com >
2010-02-14 22:18:46 +00:00
Jeff Ames
70d5b1c34c
Formatting cleanup. Add copyright headers.
2010-01-04 06:17:30 +09:00
Charles Krinke
fddefff284
Thank you kindly, Ziah for a patch that adds the channel to the class ChatEventArgs and retrieves it's value along with the others from the OSChatMessage in HandleChatPackage. With this the MRM Script can check if a ChatEvent is coming in on a specifc Channel. The Second Part adds the Method say(string msg , int channel) to send a chat message on the specified channel. The idea behind this is to enable MRM's to communicate with regular LSL or OSSL Scripts so that they may can act as a Backend to access a Database or do business Logic for those Scripts.
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Signed-off-by: Charles Krinke <cfk@pacbell.net >
2009-12-23 10:34:11 -08:00
Melanie
de59910758
Patch from Ziah.
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Mantis #4456 : Patch to implement some minor MRM Functions : SitTarget,
SitTargetText, TouchText and Text
2009-12-21 14:46:07 +00:00
John Hurliman
d199767e69
Experimental change of PhysicsVector to Vector3. Untested
2009-10-26 18:23:43 -07:00
Jeff Ames
58d2775ff2
Add copyright header. Formatting cleanup.
2009-08-17 02:05:12 +09:00
Adam Frisby
cbd454d692
* Implements ISecurityCredential member on SPAvatar, SPAvatarAttachment
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* Disables 'event not used' warning for IRCClientView; cuts OpenSim total warnings back.
2009-08-16 22:01:18 +10:00
Adam Frisby
b28e826541
* Implements ISecurityCredential on all uses of SOPObject.cs except Avatar Attachments.
2009-08-16 21:41:57 +10:00
Adam Frisby
adae13cd18
* [MRM] Added permission checks to MRM Events (ie, requires edit permission to bind to OnTouch)
2009-08-16 21:36:33 +10:00
Adam Frisby
975c49a399
* [MRM] Implements permission checks on IObject implementations in SOPObject.cs. Does not implement security on IObjectInventory yet.
2009-08-16 21:20:45 +10:00
Adam Frisby
9090a90769
* Beginnings of a Security Credential system in MRM. This will eventually lead to trusted execution of untrusted MRMs.
2009-08-16 03:48:16 +10:00
Jeff Ames
1d01d6d919
Formatting cleanup.
2009-07-01 23:37:09 +00:00
Charles Krinke
6942eaed5b
Thank you kindly, Snowdrop, for a patch that solves:
...
The current API for MRM is quite sparse, this patch
supplies basic support for accessing the task
inventory of object.
2009-06-29 21:47:47 +00:00
Jeff Ames
a23d64dec1
Formatting cleanup.
2009-06-10 04:28:56 +00:00
Adam Frisby
78bec42225
* Implements Sound on Objects for IObject in MRM
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* Method: IObject.Sound.Play(UUID sound, double volume)
* More feature-packed API to come soon. (I want a World.Sound with arbitrary positioning)
2009-05-29 22:44:49 +00:00
Adam Frisby
b2a7c1468e
* Adds IObject.Shape to MRM
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* Implements Sculpty modification support to MRM
* Example: IObject.Shape.SculptMap = new UUID("0000-0000-0000....");
2009-04-18 05:43:40 +00:00
Jeff Ames
cad0aab793
Formatting cleanup.
2009-04-14 11:38:33 +00:00
Adam Frisby
b664566b8f
* Fixes a bug in MRM scripting whereby the Touch flag is never enabled for OnTouch capable scripts.
2009-04-10 05:13:02 +00:00
Adam Frisby
8ee81f98ea
* Implements IObject.Materials[].*
...
* This lets you do things like IObject.Materials[0].Texture = new UUID("0000-...");
2009-04-09 14:51:18 +00:00
Adam Frisby
1b56fff7c8
* Implements retrieving child primitives via World.Objects[id] (MRM)
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* Optimizes SceneGraph - fetches on primitives via "GetGroupByPrim" wont search the entire list if the primitive is infact the root. (Core)
* Updates Test MRM.
2009-04-09 10:07:40 +00:00
Adam Frisby
232241ab25
* Implements IObject.OnTouch += delegate(IObject sender, TouchEventArgs e)
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* This is equivalent to LSL 'touch(int senders)'
2009-04-09 07:46:05 +00:00
Adam Frisby
2e1646d368
* Removes IsPhysical, IsPhantom from IObject, since this is now represented in IObject.Physics.Enabled / IObject.Physics.Phantom instead.
2009-04-04 23:44:37 +00:00
Adam Frisby
e120876bd0
Implements on IObjectPhysics:
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* SetMomentum
* AddAngularForce
* AddForce
* FloatOnWater
* Force
* Acceleration
* Torque
* Velocity
* RotationalVelocity
* CenterOfMass
* GeometricCenter
* Buoyancy
* Mass (Partial)
* Density (Partial)
2009-04-04 23:32:37 +00:00
Adam Frisby
746729b6ce
* Implements IObjectPhysics on SOPObject partially.
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* Eg, IObject.Physics.* is now valid syntax and compiles (but will throw NotSupported at runtime)
2009-04-04 23:23:24 +00:00
Jeff Ames
5cf7b784ce
Add copyright headers, formatting cleanup.
2009-04-04 07:32:41 +00:00
Adam Frisby
c3e1756a48
* Removes IObject.Position, IObject.Rotation from IObject
...
* Adds IObject.WorldPosition and IObject.OffsetPosition - this is equivilent to AbsolutePosition and OffsetPosition in SOP respectively.
* Adds IObject.WorldRotation and IObject.OffsetRotation - as above.
2009-04-04 06:28:55 +00:00
Adam Frisby
254d3099f0
* Implements Scene.SimChat(string,...) rather than byte[]. We should probably mark byte[] as obsolete.
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* Implements SOPObject.Say for MRM. (Note, not IObject yet)
2009-04-03 10:40:14 +00:00
Adam Frisby
7e91f41535
* Implements "ID" semi-global within MRM scripts. This is tied to the 'state ID' for MRMs.
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* Implements IPersistence interface, allows simple KeyValue access for MRM scripts to a more permanent datastore.
2009-04-03 09:22:34 +00:00
Adam Frisby
1a25969096
* MRM Adjustments
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* Renamed 'Material' to PhysicsMaterial (Wood, Glass, Metal, etc.). May want to place in subclass with other physics specific properties. (We however need to support these features in ODE/etc first.)
* Renamed Faces to Materials. IObjectFace to IObjectMaterial - this is for clarity for those coming from a 3D Programming background (it also makes more sense if/when we support Meshes in core). Properties and members remain identical.
* Added XMLDoc comments to IObject to assist people writing MRMs in XMLDoc aware editors.
2009-04-01 11:03:42 +00:00
Adam Frisby
5225e40f9e
* Removes some hard-coded magic numbers relating to RegionSize. We now use Constants.RegionSize as expected. (Working towards enlarged or smaller regionsizes that arent multiples of 256m)
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* Adds minor functionality to MRM Scripting.
2009-04-01 05:58:07 +00:00
Jeff Ames
3fe42386e4
Add copyright headers.
2009-03-07 02:11:50 +00:00
Jeff Ames
e1f68145be
Update svn properties.
2009-03-07 02:00:18 +00:00
Adam Frisby
65990de390
MRM Scripting Changes
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* Renames MiniRegionModule to MRMModule to make it more distinct from the actual Mini Region Module[s] executed in Scene.
* Renames MiniRegionModuleBase to MRMBase for convenience. MRM's need to be adjusted to inherit from MRMBase.
2009-03-05 00:52:59 +00:00
Adam Frisby
0e7e2eba14
* Implements a number of members on SOGObject for use with the MRM Script Engine API.
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* It's lag-tacular! :D
2009-03-05 00:16:06 +00:00
Adam Frisby
915b0f2448
* More work on MiniRegionModule module.
2009-03-04 02:29:51 +00:00