MW
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54ef77f0fd
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Can change the name and description of a prim.
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2007-07-01 18:33:44 +00:00 |
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MW
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9800c05c1b
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Started change to having SceneObject and then that having child Primitives which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
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2007-07-01 17:26:33 +00:00 |
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mingchen
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fe0528b98c
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*Added UUIDNameRequest packet support (untested, but should work -- at least in sandbox mode)
*Various small renamings
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2007-06-28 19:09:50 +00:00 |
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mingchen
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e41eedc9ae
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*Some more restructuring/fixing -- should compile, but high chance I forgot to add/remove something
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2007-06-27 16:39:11 +00:00 |
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MW
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646bbbc84b
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Some work on restructuring the namespaces / project names. Note this doesn't compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces.
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2007-06-27 15:28:52 +00:00 |
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