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223 Commits 5 Branches 12,734 Tags
54ef77f0fda5fabc6f4677e145fafb74d225a77e
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5 Commits

Author SHA1 Message Date
MW
54ef77f0fd Can change the name and description of a prim. 2007-07-01 18:33:44 +00:00
MW
9800c05c1b Started change to having SceneObject and then that having child Primitives which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it. 2007-07-01 17:26:33 +00:00
mingchen
fe0528b98c *Added UUIDNameRequest packet support (untested, but should work -- at least in sandbox mode)
*Various small renamings
2007-06-28 19:09:50 +00:00
mingchen
e41eedc9ae *Some more restructuring/fixing -- should compile, but high chance I forgot to add/remove something 2007-06-27 16:39:11 +00:00
MW
646bbbc84b Some work on restructuring the namespaces / project names. Note this doesn't compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces. 2007-06-27 15:28:52 +00:00
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