Tedd Hansen
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6831c42fe2
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compile error removed :)
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2007-08-15 19:30:19 +00:00 |
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Tedd Hansen
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9c3251b177
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Bugfixes in LSL compiler. Changed most datatypes to int (instead of UInt32) and double (instead of float).
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2007-08-15 19:25:29 +00:00 |
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Adam Frisby
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226339cd40
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* Applying ckrinke's LSL baseclass changes (Thanks!)
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2007-08-15 16:57:01 +00:00 |
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Adam Frisby
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bf60577e57
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* Fixed bug with llModPow
* Implemented llSleep
* Implemented llGetEnergy (always returns 1.0)
* Implemented llGetRegionName
* Implemented llGetRegionTimeDilation (always returns 1.0)
* Implemented llGetRegionFPS (always returns 10.0)
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2007-08-15 16:52:24 +00:00 |
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Adam Frisby
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ceb1c12bd1
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* New LSL functions
+ llAsin / llAcos
+ llMD5String
+ llModPow
+ llGetUnixTime
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2007-08-15 16:44:00 +00:00 |
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Tedd Hansen
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6b72ed01e3
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Minor change to LSL_BaseClass adding pseudocode to World.SimChat
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2007-08-14 19:36:43 +00:00 |
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Tedd Hansen
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16defc30eb
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krinkec's updates to ll* interface and functions
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2007-08-14 19:06:57 +00:00 |
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Tedd Hansen
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09e1f5f22e
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Correct caps of Default.lsl for Linux. Thanks again krinkec. :)
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2007-08-14 16:42:00 +00:00 |
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Tedd Hansen
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2a892eb736
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Removed some debugging. Removed *.lso from project include in prebuild.xml.
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2007-08-14 16:25:22 +00:00 |
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Tedd Hansen
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9573aa7582
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llSay() works again. Cleanup of debug messages.
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2007-08-14 16:14:19 +00:00 |
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Tedd Hansen
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afaa12a9e2
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ScriptEngine: Some error handling, logs to logger
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2007-08-14 15:59:36 +00:00 |
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Tedd Hansen
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79dc1a4f7d
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Common script for all objects (Default.lsl). ScriptEngine touch_start event now works, but llSay only outputs to server console.
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2007-08-13 20:55:07 +00:00 |
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Tedd Hansen
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876f71cf93
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(DotNet) ScriptEngine is now loaded and added to Scene during startup.
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2007-08-13 19:39:51 +00:00 |
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Tedd Hansen
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050921d7b6
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krinkec's updates to ll* interface and functions
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2007-08-13 17:28:08 +00:00 |
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Tedd Hansen
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ed1208d043
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ScriptEngine successfully compiles script, we are now even further than LSO was.
Also added C# script support.
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2007-08-12 19:04:07 +00:00 |
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Tedd Hansen
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75c5bdbef9
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ScriptManager now uses LSL-compiler.
LSL_BuiltIn_Commands_TestImplementation.cs no longer needs updating.
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2007-08-12 18:36:42 +00:00 |
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Tedd Hansen
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d715b0f66c
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LSL_BaseClass now receives scene during init
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2007-08-12 18:27:46 +00:00 |
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Tedd Hansen
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a968d05864
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LSL BuiltIn implementation is now in Compiler\LSL\LSL_BaseClass. So users won't have to reference every internal command by object.
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2007-08-12 18:06:02 +00:00 |
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Tedd Hansen
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fd63c0cd32
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Code comments and cleanup, correct datatypes for key, vector, rotation, (hopefully) reference to Axiom during compile, passing of BuiltIns during script load, BuiltIn interface added, etc etc
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2007-08-12 17:37:37 +00:00 |
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Tedd Hansen
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7a5474ec28
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Script now compiles unsuccessfully
(unknown datatypes, no references)
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2007-08-12 17:04:09 +00:00 |
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Tedd Hansen
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734f288290
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LSL ScriptEngine now only needs to inherit from BaseClass and we will be MUCH closer to complete LSL support than we were yesterday.
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2007-08-12 16:44:57 +00:00 |
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Tedd Hansen
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f5955ab539
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Initial LSL to C# converter, not working yet!
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2007-08-12 13:38:16 +00:00 |
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Tedd Hansen
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8b17e4da10
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Renamed Compiler.LSL to Compiler.LSO
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2007-08-10 16:22:20 +00:00 |
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Tedd Hansen
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ae970d4171
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Removed 2 warnings. Added pointer comments to where to add hooks and modify functions to get SE working.
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2007-08-09 20:59:35 +00:00 |
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Tedd Hansen
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6829c45cb3
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ScriptEngine just needs 2 events hooked up and llSay() implemented to work. See TODO.txt for details.
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2007-08-09 18:57:41 +00:00 |
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Tedd Hansen
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c447c45895
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Removed spaces from directory names
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2007-08-09 18:07:22 +00:00 |
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Tedd Hansen
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bf69aca961
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Merged OpenSim.ScriptEngine.DotNetEngine.Compiler.LSL into OpenSim.ScriptEngine.DotNetEngine to avoid the compile error
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2007-08-09 18:03:24 +00:00 |
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Tedd Hansen
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356f59ac45
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Added ScriptEngine to solution (prebuild.xml)
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2007-08-08 14:36:54 +00:00 |
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Tedd Hansen
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2a0e157985
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Added ScriptEngine.DotNetEngine
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2007-08-08 14:05:13 +00:00 |
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