Commit Graph

1819 Commits

Author SHA1 Message Date
PixelTomsen
7b5e42c744 llGetLinkMedia, llSetLinkMedia, llClearLinkMedia implementation mantis: http://opensimulator.org/mantis/view.php?id=5756 http://opensimulator.org/mantis/view.php?id=5755 http://opensimulator.org/mantis/view.php?id=5754 2012-02-24 23:10:41 +00:00
Justin Clark-Casey (justincc)
f67f37074f Stop spurious scene loop startup timeout alarms for scenes with many prims.
On the first frame, all startup scene objects are added to the physics scene.
This can cause a considerable delay, so we don't start raising the alarm on scene loop timeouts until the second frame.
This commit also slightly changes the behaviour of timeout reporting.
Previously, a report was made for the very first timed out thread, ignoring all others until the next watchdog check.
Instead, we now report every timed out thread, though we still only do this once no matter how long the timeout.
2012-02-24 05:02:33 +00:00
Justin Clark-Casey (justincc)
fe229f10e6 In osSetSpeed(), if no avatar for a uuid is found then don't attempt to set speed. 2012-02-24 04:08:59 +00:00
PixelTomsen
0b9f4d7e74 llLinkSitTarget implementation http://wiki.secondlife.com/wiki/LlLinkSitTarget 2012-02-24 00:58:11 +00:00
PixelTomsen
1c533eb520 Fix:LINK_ROOT flag for llGetLinkName() by SinglePrim 2012-02-21 23:15:33 +00:00
Justin Clark-Casey (justincc)
972f73ed2b Make osNpcStopAnimation() call AvatarStopAnimation() rather than AvatarPlayAnimation() 2012-02-17 02:53:12 +00:00
Justin Clark-Casey (justincc)
c906128191 Fix some logic mistakes where firstly osNpcCreate() without options was creating npcs sensed as agents and secondly the OS_NPC_SENSE_AS_AGENT option was having the opposite effect.
Hopefully makes progress on addressing http://opensimulator.org/mantis/view.php?id=5872
2012-02-16 00:22:39 +00:00
Justin Clark-Casey (justincc)
b3d152f3ba Fix an npc delete race condition with LSL sensors where an initial presence check could succeed but then the npc removed before the subequent npc check.
The resulting null would cause an exception.  We now check for null before looking at SenseAsAgent.
Hopefully fixes http://opensimulator.org/mantis/view.php?id=5872
2012-02-10 21:26:05 +00:00
Justin Clark-Casey (justincc)
dbe32a1f6d minor: put in commented out logging statements for future reuse 2012-02-09 00:10:45 +00:00
Justin Clark-Casey (justincc)
038d1bf742 Add a regression test to compile and start a script. Remove Path.GetDirectoryName when getting assembly loading path in Compiler.CompileFromDotNetText().
The Path.GetDirectoryName call in Compiler.CompileFromDotNetText is unnecessary since AppDomain.CurrentDomain.BaseDirectory is always a directory.
Later path concatenation is already done by Path.Combine() which handles any trailing slash.
Removing Path.GetDirectoryName() will not affect the runtime but allows NUnit to work since it doesn't add a trailing slash to AppDomain.CurrentDomain.BaseDirectory.
2012-02-07 17:44:37 +00:00
Justin Clark-Casey (justincc)
edc11a1d39 Add missing RCERR_UNKNOWN and RCERR_SIM_PERF_LOW LSL constants that would eventually be used by llCastRay(), though OpenSim does not use these yet. 2012-02-04 01:04:00 +00:00
Justin Clark-Casey (justincc)
09d6521361 Correct RC_* LSL constants used by llCastRay().
Many thanks to WhiteStar for doing the research on this.
2012-02-04 01:00:11 +00:00
Melanie
76a658324c Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2012-02-03 00:07:23 +00:00
Melanie
447a66d660 Replace ParcelAccessEntry with a new struct, LandAccessEntry, which more
accurately reflects the data sent by the viewer. Add times bans and the
expiration of timed bans.
Warning: Contains a Migration (and nuts)
2012-02-02 23:40:56 +00:00
Justin Clark-Casey (justincc)
54d473e200 D'oh - we want to call llGetLinkNumberOfSides() in the LSL_Stub, not llGetLinkNumber(). 2012-02-02 23:35:16 +00:00
Justin Clark-Casey (justincc)
264c83aec4 Add llGetLinkNumberOfSides to LSL_Stub and ILSL_Api
It already existed in LSL_Api but it also needs to exist in these two other places for a script to be able to see it.
Hopefully resolves http://opensimulator.org/mantis/view.php?id=5489
2012-02-02 22:48:36 +00:00
Justin Clark-Casey (justincc)
99e71222f0 Lay out script status in property per row format, since getting too long for console lines. 2012-02-01 00:27:42 +00:00
Justin Clark-Casey (justincc)
e3680f216e Add count of events queued for a particular script in "scripts show" console command 2012-02-01 00:17:02 +00:00
Justin Clark-Casey (justincc)
8b3da1bff4 Make script console commands only show for selected region. 2012-02-01 00:10:07 +00:00
Justin Clark-Casey (justincc)
437de6743c Implement "xengine status" console command to show various xengine stats 2012-02-01 00:07:06 +00:00
PixelTomsen
a98a146c50 Fix:llSetText - limited text to a maximum of 254 chars
mantis: http://opensimulator.org/mantis/view.php?id=5867

Signed-off-by: nebadon <michael@osgrid.org>
2012-01-31 10:17:38 -07:00
Garmin Kawaguichi
5e60afe5ed Fix llEdgeOfWorld functionality - see mantis http://opensimulator.org/mantis/view.php?id=5865
Signed-off-by: nebadon <michael@osgrid.org>
2012-01-29 14:41:47 -07:00
Justin Clark-Casey (justincc)
7837c611fb Add OS_NPC_SENSE_AS_AGENT option to osNpcCreate().
This allows NPCs to be sensed as agents by LSL sensors rather than as a specific NPC type (which is currently an OpenSimulator-only extension).
Wiki doc on this and other recent NPC functions will follow soon
2012-01-28 00:00:12 +00:00
Justin Clark-Casey (justincc)
31b87ff07b Increment LPS script stat for OSSL functions that were not already doing this 2012-01-27 23:24:49 +00:00
Justin Clark-Casey (justincc)
7c1d075a5a Implement osIsNpc(key npc):integer. This return TRUE if the given key belongs to an NPC in the region. FALSE if not or if the NPC module isn't present. 2012-01-27 23:17:13 +00:00
Justin Clark-Casey (justincc)
abf0dd4250 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-01-27 23:14:34 +00:00
Justin Clark-Casey (justincc)
9939f94f08 Implement osNpcGetOwner(key npc):key. This returns the owner for an 'owned' NPC, the npc's own key for an 'unowned' NPC and NULL_KEY is the input key was not an npc.
llGetOwnerKey() could also be extended but this does not allow one to distinguish between an unowned NPC and some other result (e.g. 'no such object' if NULL_KEY is the return.
Also, any future extensions to LSL functions by Linden Lab are unpredictable and OpenSim-specific extensions could clash.
2012-01-27 23:05:48 +00:00
PixelTomsen
616373db16 llManageEstateAccess implementation http://wiki.secondlife.com/wiki/LlManageEstateAccess
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-01-26 16:15:23 -05:00
Justin Clark-Casey (justincc)
13d9b64b1d Re-enable error logging associated with assembly and script loading failure in ScriptInstance.
Swallowing exceptions just leads to more mysterious failures later on.
2012-01-26 00:28:51 +00:00
Justin Clark-Casey (justincc)
2de3a1b9da refactor: decompose most of RezScript() into RezScriptFromAgentInventory(), RezNewScript() and rename one RezScript() to RezScriptFromPrim() 2012-01-25 23:22:07 +00:00
Pixel Tomsen
8f53c768f5 llGetParcelMusicURL implementation http://wiki.secondlife.com/wiki/LlGetParcelMusicURL
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-01-25 15:48:38 -05:00
BlueWall
8f871cca10 Add osGetGridHomeURI function
Add osGetHomeURI function to the family of osGetGrid* functions. Returns the SRV_HomeURI setting from the [LoginService] configuration.
2012-01-19 14:21:12 -05:00
BlueWall
ba7d8cedec Add function osGetGridCustom
Add function osGetGridCustom to take an argument for the GridInfo kpv to retrieve from the GridInfoService
2012-01-17 22:38:36 -05:00
BlueWall
9ed9720861 Update osGetGrid**** functions
The osGetGrid**** functions will now get the grid settings from the GridInfoService. Set the GridInfoURI in your ./bin/config-include/GridCommon.ini [GridInfo] section.
2012-01-17 22:07:40 -05:00
nebadon
43173f1b0d commented out redundant land owner checks for osTeleportAgent there is
no need for these checks just use Allow_osTeleportAgent = PARCEL_OWNER
also increased function to severe threat level to make it harder to
accidently enable it for everyone.
2012-01-14 18:36:46 -07:00
Justin Clark-Casey (justincc)
82f0e19349 Extend scripts show command to accept a single item UUID parameter to display one script's status
Usage is now scripts show [<script-item-uuid>]
2012-01-14 00:44:19 +00:00
Justin Clark-Casey (justincc)
b5bb559cc0 Register the UrlModule for script engine events OnScriptRemoved and OnObjectRemoved just once in the UrlModule itself, rather than repeatedly for every script.
Doing this in every script is unnecessary since the event trigger is parameterized by the item id.
All that would happen is 2000 scripts would trigger 1999 unnecessary calls, and a large number of initialized scripts may eventually trigger a StackOverflowException.
Registration moved to UrlModule so that the handler is registered for all script engine implementations.
This required moving the OnScriptRemoved and OnObjectRemoved events (only used by UrlModule in core) from IScriptEngine to IScriptModule to avoid circular references.
2012-01-14 00:23:11 +00:00
Mic Bowman
e1a2c44ebe Cleaned up the LookAt code in SOP and SOG. Added support for incrementally
rotating physical objects. This does not use physics. Currently the rate
of change is determined as 1 / (PI * Strength).
2012-01-13 14:48:56 -08:00
Mic Bowman
adea92f8b7 Fix llRotLookAt and llLookAt for non-physical objects. Per conversation
with Melanie and Nebadon, SL behavior seems to be that non physical
objects snap to the request rotation.
2012-01-13 11:37:17 -08:00
Justin Clark-Casey (justincc)
3b59af2225 Change the default osNpcCreate() to create an 'owned' npc rather than an 'unowned' one.
An owned NPC is one that only the original creator can manipulate and delete.
An unowned NPC is one that anybody with access to the osNpc* methods and knowledge of the avatar id can manipulate.
This is to correct an oversight I made in the original reimplementation where I mistakenly assumed that avatar IDs could be treated as private.
I am not anticipating that many people were deliberately making use of unowned npcs due to their insecure nature.
If you do need an unowned NPC please call the new overloaded osCreateNpc() function with the option OS_NPC_NOT_OWNED.
2012-01-13 00:03:39 +00:00
Justin Clark-Casey (justincc)
6e7154d55c Removing osNpcCreateOwned(). Please use osNpcCreate(string user, string name, vector position, string notecard, int options) instead with option OS_NPC_CREATOR_OWNED
Please note that correct option name is OS_NPC_CREATOR_OWNED not OS_NPC_CREATE_OWNED as mistakenly put in a previous commit.
2012-01-13 00:00:18 +00:00
Justin Clark-Casey (justincc)
47377f17c6 Add missing assert to confirm owner delete succeeded to the end of TestOsNpcRemoveOwned() 2012-01-12 23:46:43 +00:00
Justin Clark-Casey (justincc)
beab155434 Add api level test for removing an owned npc 2012-01-12 22:35:11 +00:00
Justin Clark-Casey (justincc)
caa207f59f Add ossl level test for removing an unowned npc 2012-01-12 21:03:54 +00:00
Justin Clark-Casey (justincc)
c4972e7734 Add osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) variant.
This will be documented soon.  Options can currently be
  OS_NPC_CREATE_OWNED - creates a 'creator owned' avatar that will only respond to osNpc* functions made by scripts owned by the npc creator
  OS_NPC_NOT_OWNED    - creates an avatar which will respond to any osNpc* functions that a caller has permission to make (through the usual OSSL permission mechanisms).

options is being added to provide better scope for future extensibility without having to add more functions
The original non-options osNpcCreate() function will continue to exist.
2012-01-12 19:37:30 +00:00
Justin Clark-Casey (justincc)
d27dd3714f Allow all NPCs to show up on sensors as all osNpc* script methods now check for ownership permission before executing.
As per #opensim-dev irc discussion.
2012-01-12 19:19:34 +00:00
Justin Clark-Casey (justincc)
ba3491c76e Add permissions checks for owned avatars to all other osNpc* functions.
This is being done outside the npc module since the check is meaningless for region module callers, who can fake any id that they like.
2012-01-12 19:06:46 +00:00
Justin Clark-Casey (justincc)
b47c0d7e51 refactor: Move existing npc owner checks to NPCModule.CheckPermissions() methods and expose on interface for external calls. 2012-01-12 18:14:19 +00:00
Melanie
32eb7ddc37 Fix threat level setting on osNpcPlayAnimation 2012-01-07 18:09:53 +00:00
nebadon
58cb7cd084 fix a typo "osNpcCreated" to "osNpcCreate" in OSSL threat level check 2012-01-06 23:07:48 -07:00