Justin Clarke Casey
8714833986
* refactor: For new objects, move attach to backup to occur when adding to a scene, rather than on creation of the group
...
* Adding to a scene is now parameterized such that one can choose not to actually persist that group
* This is to support a use case where a module wants a scene which consists of both objects which are persisted, and ones which are just temporary for the lifetime of that server instance
2008-06-12 17:49:08 +00:00
Justin Clarke Casey
f3067ce6f9
* Refactor: Change previous commits Object methods to SceneObject methods instead, on the basis that this is less likely to cause confusion with c#'s base object type
2008-05-24 22:45:13 +00:00
Justin Clarke Casey
79eecd3d25
* Refactor: Renaming various *Entity*() methods to *Object*() methods on the basis that they all take SOG parameters to improve code readability for now
2008-05-24 22:10:14 +00:00
Jeff Ames
c995d60d37
Formatting cleanup.
2008-05-14 05:11:23 +00:00
Adam Frisby
fef3b36894
* Optimised using statements and namespace references across entire project (this took a while to run).
2008-04-21 07:09:17 +00:00
MW
cdf27ece5f
few more minor changes, needs prebuild to be ran.
2008-04-01 13:34:33 +00:00
MW
f43e077150
a few small changes
2008-04-01 13:09:29 +00:00
lbsa71
ba2de258f4
* Refactored out circular reference in Region.Environment <-> Framework.Data.Base
...
We REALLY need to get the db layer sorted soon...
2008-03-25 14:27:39 +00:00
Jeff Ames
175dc285ff
Added copyright messages. Set svn:eol-style. Minor cleanup.
2008-03-18 03:51:59 +00:00
Jeff Ames
94c39c793a
Update svn properties.
2008-03-14 00:41:09 +00:00
lbsa71
cb28cc686b
* Added cautionary README.txt
2008-03-13 20:00:41 +00:00
lbsa71
8b6d29ff2e
* SimpleApp is dead, long live OpenSim.Region.Examples.SimpleModule
...
* This module more or less crashes every region in the instance if you enable it by moving it from local /bin to global /bin
* But hey, it crashes in lots of interesting ways.
2008-03-13 19:55:18 +00:00